Apparently the result of some kind of concerted campaign of disruption, the NPC was first reported about 12 hours ago in Lineage, Ragnarok, and Final Fantasy Online. Several hours later it (apparently 'he') appeared briefly in Anarchy Online and the Euro servers of Dark Age of Camelot and EverQuest. Five hours after that he was sighted in Camelot's US-Based servers, then, about ten minutes ago, in SOE's EverQuest/US and Star Wars Galaxies servers, and EA's Sims Online cities.
The mob appears to be a magic-user NPC, as he wears red cloth armor and equips a prodigious tomb or book. He has a number of deerlike familiars, though whether the pets are summoned or charmed or tamed is unclear. Another critical piece of equipment is a large red vehicle that was observed to sustain amazing top speeds and unheard-of maneuverability ratings.
The NPC's book seems to enable some sort of faction check against a PC who hails him, because, while the NPC does not give out quests, he does distribute an item apparently based on this faction check. There were some clear patterns in the loot table, i.e., with necromancers, cabalists, warlocks, any lizard race characters, and Star Wars Imperials tending to receive either A Potato or A Piece of Coal, neither of which had any special properties and appeared to be junk. Clerics, Paladins, and overt Star Wars Rebels seemed most frequently to receive a rather nice item, often one they had been wishing for. A bug seems to block the faction check against most dark elf, drow, twilek, zabrak, and fiend-type females, as if the NPC could not decide whether they were naughty or nice. The NPC was especially kind to all players on Firiona Vie (EQ), Guinivere, Percival, and Nimue (Camelot), while distributing literally tons of coal on servers like the Zeks in EQ, and UO's PvP shards. In Sims Online cities, the NPC seemed to fall into a serious pathing error, running from house to house distributing coal and potato items without responding to any hails or faction-check attempts, then de-spawning abruptly. Moreover, in all worlds, players who had been sitting in one spot continuously for more than ten hours, doing the same thing over and over and over, always got A Potato. Other attributes that led to bad faction: using numbers in place of letters in chat; kill-stealing; camp hogging; running a brothel; twinking; eBaying; doing academic research. Good faction came from role-playing, helping newbies, guild leadership, and being witty from time to time.
We await some information from devs of these worlds to determine whether this was an outside intervention or some sort of collective scheme. Early reports suggest that the player base is outraged at this obvious attempt to tie a loot-distribution system to player behavior. In most worlds, we can expect server roll-backs to 11:59pm December 24, then life as usual again.
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