Holy hellions, Batman, 2012 is off with a bang.
Too bad about SWTOR and the LEGO Universe, but Guild Wars 2 might actually ship this year, and there are some other exciting things brewing. Tera Online might emerge unscathed from its legal machinations and make its promised launch date of May 2012. Blizzard is making a 'casual' MMO (with product placements)...
But here's what I'm waiting for...
The Secret World (April 2012) - This one is exciting even among the 'I'm not an MMO person' crowd. To me, it's like the game I've been waiting for. Here's why:
- The lore is wide-ranging and accessible, if you're one of those people who has paid attention to mystery schools, secret societies, fairy tales, monsters, alien conspiracies, black ops, and the like. Basically 'everything is true' in a rich 'what if?' environment. Tied into history, popular culture, etc.
- The game is set in the modern-day world, and takes advantage of all the amazing beauty of this planet, its cities and its citizens. The details and how they are leveraged are really incredible-looking.
- There are threee factions - the Templars (England), the Illuminati (New York)and the Dragons (Seoul). The initial experiences are very different depending on the chosen location.
- Visually STUNNING, based on the Dreamworld engine used for Age of Conan. Feels like a quantum leap.
- The game takes an alternate reality (ARG) approach by embedding the game with puzzles that must be solved via research online. Building information literacy, of course, and mimicking the skill development that all we digital denizens need. (BTW, here is a podcast I did recently on this topic...)
- Character classes are thrown away in favor of a flexible abilities system. It works a bit like a card-based game like Magic: the Gathering - the player has the option of selecting 7 active and 7 passive abilities and can re-organize them at will. There are also templates that allow the player to map abilities toward certain configurations (like the Monk, a healing/magic using hybrid). But the player is never locked in. So if I want to tank today and heal tomorrow, I can do that with the same character.
- The creation of characters seems to have some of the fun aspects of creation in games like City of Heroes/City of Villains. Many of the characters portrayed in the trailers are female, too, and cute/powerful without the mega boobage and bare assed armor we progressive women balk about. Clothing is customizable and stat free, but your abilities also progress with equipment and items.
- Players affect the environments via their actions.
- There are various mechanisms for rallying players into group pursuits.
- Quests involve exploration of the world to uncover what needs to be done, and NPCs lead players through the locations.
- The developers (Massively) are based in Norway and were also responsible for Anarchy Online and the Age of Conan. The interviews make it clear that this game has been really well thought out.
- This one is for Ted - the algorithms for NPCs and monsters are based on population mechanics rather than respawning rules. I'm not sure how that's going to work out, but it sounds very interesting.
- The learning curve is well managed with in situ introductions to the game mechanics, lore and skills.
- PvP is well supported. Guilds are called 'cabals'. Encounters involve all 3 factions.
- Quality writing and voice acting! Cut scenes that I might actually watch! Clever/funny dialogue! OMG!
Want more? Check out the initial announcements at PAX 2009, or more recent trailers and interviews. Register for the beta, if you haven't already. Watch out for the government.
Also, don't forget that DiGRA (the Digital Games Research Association) is holding its semi annual conference in Tampere, Finland (where all the very cool kids are). They need papers and reviewers, so get in touch!
Not to rain on you dance of joy, but this post might be better titled as "My Cup Might Potentially Runneth Over at Some Future Date."
Not that this isn't great set of potential features, but can we wait until it goes live until we elect them Queen of the May? We've all seen the "Great on paper, good in beta, 'meh' once live" cycle.
And this is Funcom after all and they have been known to stumble about a bit at launch. Saying that the devs were also responsible for Anarchy Online and Age of Conan could be construed as either an endorsement or a warning.
Posted by: Wilhelm Arcturus | Jan 27, 2012 at 13:17
There's a reason the internet calls these guys "Failcom" now.
I thought they actually did quite a few things right with AoC, but the game was nowhere near finished when it was released. I'm not overly hopeful that they'll do much better with The Secret World.
Posted by: JeremyT | Jan 27, 2012 at 16:22
Secret World has been on my radar for some time for 3 reasons:
The world is not fantasy based.
There are no levels.
There are no classes.
Hopefully Funcomm can deliver because this looks like the game I want to play. Until then however, its Eve and Entropia for me.
Posted by: thoreau | Jan 27, 2012 at 17:06
Sending them positive vibes with my post. :-)
Posted by: Lisa Galarneau | Jan 27, 2012 at 17:08
Hopefully it will not disappoint and you sure make it sound perfect but I'm not sure if it's going to beat my addictions . Well if it will , cheers mate !
Posted by: GamerAddict | Jan 28, 2012 at 05:54
Its pretty good, i'd give it four stars out of five.
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Posted by: John Carton | Apr 16, 2012 at 09:13