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Oct 17, 2011



"He who controls the ice controls the universe".


One thing that may have been missed by the planners is the effects of the price shock on economic choices made by players. Point 2 is that ice mining accounts take about 30 hours to pay off their capital costs; however, if the price spikes are significant enough, the profit point may shift down far enough to make automated farming valuable even at increased operating costs. If the ice price were to increase ten-fold, you would see a large number of players (non-bots) choose to ice mine in situations that are _normally_ more risky than botting, because their pay-off comes after only three hours.

If the eve market corrects like non-virtual-world markets do, then I would expect some major economic shifts similar shale sands exploitation as a reaction to increased oil cost.


Logging into Eve one sees the number of concurrent users. It seems to be higher since this started, in other words the excitement generated by this type of player power play generates more interest in the game.

(There are other possible explanations of the increased interest).


Great game to be a part of.


EVE has consistently broken new ground. They are now planning to
integrate the space game with a ground-based shooter. Amazing


I'm in complete in agreement with you on this one. In the post the author states that there are only 17 areas in Eve that are viable for the mining of the ice. However,now those other not so valuable areas are suddenly more valuable.

They've essentially created a market similar to what Debeers does in the real world with diamonds. That is to say that the rarity of something, rather real or perceived, directly correlates with it's value.


All that to say you pulled a dick move on other players? Imagine if you put that much effort into real economics.


Not Just for kicks.

1bil isk buys you ~40$ of game-time.
And it wouldn't surprise me if they made 1000b manipulating the market.<--just guessing.


I've taken a 5 month break from the game, the timing of the break connected to some inane ideas leaked about how to implement MT in a way where game play convenience might be denied and parsed out incrementally (not for a flat "premium" fee), suggestions that players were a captive audience of friends who valued the real life friendships we'd made enough that they should be able to find ways to charge us more than a $15 a month subscription, and basic comments that even if things took small amounts of resources to change a matter of policy that they would not deviate from their scrum approach to make customers happy with small things.

But all that asside...

EVE is far and away the only game that allows relations of players to steer and shape a virtual world in ways were groups of players scaling in fractals from 3,s to a dozen to, 144 to 1000s (yes thousands working together... a thousand people spread only over 2 voice com systems...a person speaking to 1000 people all over the world once about entirely in game affairs (I remember that prior to the fountain final invasion)..

.. then these economics..
And smart professional people in all different fields (it feels like someone still in college is an outlier on the young side) bringing professional skills to the game....

I guess I 'll get back playing soon..

Being show a fixed bitmap of a door for 4 months with a steadfast bullheaded corporate decision to keep it rather than using one of thousands of other promotional images still leaves a bad taste in my mouth though. That they erred is forgivable,, that they refused to make readably attainable shift in the face or some players taking something wrong that wasn't vital to content is really not something I'll easily blow off.. I'm still perplexed by their notions (especially as the door was shown us at the time the CEO wrote an internal memo telling employees not to believe what players said, only how they acted)


Welp that was just a kinda brief "are you interested if so I'll do a proper write-up for you" intro that I knocked up in ten minutes.


The most plausible explanation is that you are a Goon propaganda agent.

In reality, the number of logged in players has not changed during this time. I have graphs to prove this.



Ha. Trust the goons to do this the hard way.

When I did it (and yes, the username MAY be slightly familiar to old time Eve-ers) with cash from a HAC producer, I just used the market and contacts with the three main ice mining syndicates.

It was cheap, and I kept it up for six weeks, running our targets through their stocks and making them easy prey. Annoyed the rest of Eve as well, they couldn't figure out the market shortage!

Oh, and as ever the botting is overstated in Empire and understated in 0.0 solo-farming.


@Maya Rkell. I definately do remember the HAC market shenanigans that went on, prior to the changes in T2 blueprints that effectively broke up the BPO monopolies (I think the CCP/BOB BPO scandal really forced that.)

That was interesting, because HACs are probably one of the most fun ships in the game to play, combining the raw power of a battleship with the tactical manouverability of cruisers. A good HAC pilot can be a total terror against lesser mere mortals. But they where always expensive craft who's insurance value never quite matched the price one paid for the ship. The closest I ever saw to something matching that style of play was the old caracals which whilst flimsy could put out a fairly decent amount of firepower , although I never managed to keep one in one piece long enough to be particularly effective in it. Of course the king of the HACs wasn't even a HAC, it was in fact the Scimitar rigged together completely out of character into a multipurpose high-speed tanking tackling death dealer "comedy" setup. CCP nerfed those when they realised people where flying them as fighting ships instead of healer ships.

Because of this, controlling the HAC market effectively meant controlling certain types of gameplay, and this caused a lot of teeth gnashing and angst.

I really have no idea how this latest ploy is panning out. The economics of this game mystified me. I just liked playing a combat grunt.

One day I might have another go at this game. That day is not today however. Super-Capital ships kind of wrecked eve for me.


Posting to confirm that 99% of EVE Online players couldn't have cared less about the "GoonSwarm Ice Interdiction". I run several towers and my Corporation was not particularly affected.

What the MMO bloggers fail to realize is that, within the EVE Online community, GoonSwarm is old news and their antics are both tired and ineffectual. Why any blogger would rush to post some exaggerated account is beyond me.


Well, all of this is old news if you're a gamer. If you're not, and many are not, the idea that people in a game would concoct a market manipulation scheme is actually interesting. Yes, even a decade or more after these things first started happening in virtual economies.

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