EVE continues its tradition of innovation, becoming the first major online game to release economic data to the general public. They're providing a test run of a year's worth of price info from major trade regions. More info here.
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First, that is, as in "because Second Life is not a game".
Posted by: Leonel Morgado | Sep 08, 2011 at 05:18
Second Life does not have a structured economy the way EVE does. The
only data from Second Life as a whole is population, land sales, and
{prim-constructs w/scripts}. As for the latter, sure there are a lot
of goods, but in the data it's just one huge category "IP." I don't
know of anyone who has gone through all that virtual construction
and categorized it as "clothes," "vehicles," "sexual services," and
the like. You would need to have that. SL's data dump is not by
itself very useful. EVE's data dump, because EVE is a game with
identified items with their own identified markets, is immediately
useful.
Edward Castronova
Games, Technology, and Society
Professor of Telecommunications
Professor of Cognitive Science
Indiana University
http://games.indiana.edu
http://mypage.iu.edu/~castro/home.html
Posted by: ecastronova | Sep 08, 2011 at 09:01
I hadn't thought of that! Makes perfect sense in the line of what you had proposed in the "petri dishes" paper. It does makes one wonder how to develop efficient data-gathering strategies for freeform virtual worlds.
Posted by: Leonel Morgado | Sep 08, 2011 at 12:06