Inspired by Mark Chen's project summary and ensuing discussion, I have been thinking that we should collect on our collective experience and document some of the ways we achieve insight in an area as rapidly evolving as virtuality. In the associated comment thread, Richard and I discuss method, and I explain a lot more about participant observation and why it is sometimes ok to be subjective. We have also had more than a few discussions about method over the years.
That said, it's still a highly emergent and tricky area, with researchers and practioners inventing and reinventing methods on a constant basis. This, arguably, is a good thing.
In my MMO research I made a lot of methodological decisions based on technological parameters/ limitations (WoW, for instance, didn't have an easy way of collecting chats, yet City of Heroes did - critical to my method that I can collect qual data such as this, therefore it had to be CoH). What are the rules? Is it a spectrum inclusive of scholarly and commercial efforts accompanied by a range of expectations about what constitutes evidence, truth, and calls to action?
A lateral thought: I have also been pleasantly surprised to see more and more speculative ideas about virtual worlds, virtual life, the virtual sel(ves), etc. etc. etc. (even entire tv series). I appreciate the big picture perspective: what got us here, and where we might be going. I'm also involved in some projects that remind me how far we've come, and how much further we have to go.
Of course, history tells us that we tend to overestimate some of technology's impacts while simultaneously overlooking others (Alan Kay?). My role as an anthropologist encourages me to look around me and try to ascertain what aspects of our culture are likely to survive, to morph, what technologies are emerging, what sub-cultures will thrive, what people will care about, how they will play/work, how kinship and learning and philosophy change, or don't. Etc. Really not a lot of crystal ball gazing, just observation coupled with intuition and a deep embedding in the culture(s) in question. We even accept anecdotes in this 'verse.
My role as a futurist attempts to project what our world might look like within that context, or better yet, within some variations not even imagined, or imaginable. In a usability lab, I might take advantage of specfic data collection methods that prove a point in graphs and charts of what happened in that one session on that day. Extrapolation is, of course, possible, but not 100% accurate, once observer effects, natural vs artifical environments and longer term behaviors are evaluated. However, there are seeds of some possible future(s) in these observations. The question, ultimately, is what will stick, and what will fade. Or as an old friend called William Shakespeare said:
If you can look into the seeds of time and say, which grain will grow, and which will not, speak then to me.
Tricky business. 'If Union Pacific had realized they were in the transportation business, instead of the railroad business, we'd be flying on Union Pacific planes'. (someone said it). Decoupling technologies from cultural shifts is the first step in understanding. Or at least that's my opinion and my preferred approach, which is really only a variation in perspective, not better or worse than other approaches, but pieces of the puzzle.
Above I have commented on some of the methods I use in achieving a deeper understanding of virtuality. I know psychology, law, economics, education, cybernetics, cultural theory and communications have yet other perspectives, while commercial research's distance between, say, market research and observational player research, is often a cultural chasm that doesn't take advantage of those perspectives in symbiosis. Yet it achieves other things, so in combination with other approaches, it becomes a way of observing in details some facets of the overall possibility/problem space to be explored. Different types of data persuade different categories of stakeholders, eliciting the change(s) desired. A constellation of methods can better assure success (inspiring relevant change/innovation) in the distributed, interdisciplinary groups we work within.
Soon I will post a more thorough introduction to my preferred approaches, one of which is cyborg anthropology (if you just can't wait, you can buy the book or hear Amber Case explain it...). In the meantime, Marshall McLuhan:
“We become what we behold. We shape our tools and then our tools shape us.”
Nice post! Bonnie Nardi, Celia Pearce, T.L. Taylor, and I are working on our Handbook of Ethnographic Methods for Virtual Worlds as fast as we can; it probably won't be out until next year, but this kind of discussion exactly the kind of thing to which we hope the book will contribute!
Posted by: Tom Boellstorff | Jan 24, 2011 at 13:04
I'm reminded that it's frequently the small things that jump out as meaningful years later. I often capture things that seem linked somehow, though I frequently don't know how. I cast a super wide net, then focus, synthesize and disseminate. That's how I'd describe the method simply.
Posted by: Lisa Galarneau | Jan 24, 2011 at 17:17