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Jul 05, 2010

Comments

1.

not as fast as some eat it up and resell it.;)
welcome to the pop electric age.

2.

Well Ted, it looks as if you have the makings of a Pulitzer Prize-winning book there. Go for it!

Richard

3.

A lot of this is tied into virtual world systems engineered towards making a quick buck and the easiest (perceived) way to do that is to keep introducing new things, not necessarily better things. The experiments, thoughts and writing here very much occur in the margins of the private companies that make virtual worlds.

I'm from more of a console background and two good examples of this are:

1) It takes me longer between switch on and playing the game I want now on the Xbox 360 than my dusty old PlayStation does (even longer if there are updates etc.). Part and parcel of the PCifying of consoles.

2) I don't understand why full and glorious replay modes a la Halo 3 and putting your face in the game a la Tiger Woods 09 aren't just standard in all/most games?

So many good ideas lay strewn by the wayside and in general consumers don't really tend to be too discerning or demanding.

4.

I wonder what Darwin would have to say about this. It reminds me of a thought that I've often had: has technology eclipsed our need for evolution? Can we not just have technology react faster than we ever could? If so, and if we there is truly a technology backlog as you write, is our evolutionary posture limited? Could we be advancing even much faster?

5.

we have no "need for evolution.
evolution isnt about advancement....
and before most got confused by the names and monkey trials, the term was "natural selection"
the reality is that technology and mediated realities are creating changes in us. They are no longer causing "natural" selection per say. but human mediated selection....but this isnt new.

it what has seperated us as human from most other forms in nature.

the delusion of newness, and our need to "reward" the delusion is what we seem no longer to deal with.

Adults dont evolve from children, they garner experiences and feedback to become that state. Games and toys were once part of those training stages... today, sadly, were being manipulated to believe that they are somehow "meta important" for the adult stage, that delusion, fueled by current technology and its ability to monetize such artifacts easily and quickly IS affecting us in ways that once "only nature" did.

the evolved human to come?... well, what do we value... but then again, nature still will kick our arrogant asses at any time.:)

6.

the reality is that technology and mediated realities are creating changes in us. They are no longer causing "natural" selection per say. but human mediated selection....but this isnt new.

7.

the reality is that technology and mediated realities are creating changes in us. They are no longer causing "natural" selection per say. but human mediated selection....but this isnt new.

8.

Don't disagree but I think your first and second points have been with us for a while - innovation policy has long talked of the importance of cross disciplinary giving higher rates of innovation and training in flexibility, open innovation and networking to improve absorptive capacity. Different language but same idea perhaps?

'Revolutions' at this level would seem to match the economist's term of Schumpeterian innovation.

Discrepancies between standard of living between countries exist with no relation to the value of their natural resources but rather to their cultural and legal freedoms to explore their options. The world bank do some very interesting work on the correlations between national governance and GDP.

With singularities shifting global economics - some people (James Burke - Connections now out of print) made less grand sounding claims of what now look like exactly that. My favourite examples of his were water power suddenly changing real estate values and the switch to the mould board plough from the scratch plough moving global economic power from the Mediterranean to moderate climates in central Europe.

Human mediated selection - eg animal husbandry and horticulture!

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