Major James D. "Pidge" Fielder, USAF, points us to this report by CNET's Dave Rosenberg indicating that the virtual goods market, once confined to the insides of MMORPGs, continues to expand into all kinds of social software systems. Thanks Pidge!
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My pleasure, Terra Nova!
We discussed the article yesterday in my International Political Economy class. Some fellow students were shocked that people willingly pay for virtual goods, but I explain they're not paying for an item insomuch as they're paying to save time and labor. Thus time/labor = real value, regardless that the item is just a collection of zeros and ones on a server.
But I'm preaching to the choir here. ;-)
Posted by: J.D. Fielder | Jan 29, 2010 at 15:18