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Oct 28, 2009

Comments

1.

The universal rule is: Users (players) hate change. But, they hate things not changing even more.

2.

teşekkürler

3.

Oh my goodness.. MY EYES! MY EYES! What is this orange menace :P.

4.

Sorry, my bad.

5.

just curious: why do you think Facebook is not a virtual world?

6.

Facebook is a virtual world. Now it depends on what your definition of virtual world is. To me in one way, it is a place where people stay connected through social interactive networks.

7.

I agree with what Ben said. You say they are not the same but how do make that distinction?

8.

Well, we've talked about this a few times here, so I'm sorry if I assumed too much. So generally, people that study virtual worlds are interested in how we define the term, and the "specialist" definitions U have seen tend to exclude things like Facebook, which would be called "social software" perhaps.

A short pointer might be this:
http://journals.tdl.org/jvwr/article/view/283/237

And here's a past post from Richard Bartle:
http://terranova.blogs.com/terra_nova/2007/05/first_principle.html

Now, I realize that "virtual world" is a word that can mean anything you want it to mean, so what I'm really saying, I suppose, is that the set of things that have the particular characteristics that I'm associating with "virtual world" are different than Facebook in ways that justify some kind of categorical distinction. That's all I'm saying.

9.

@ Greglas, thanks for clearing that up!

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