This August, Lee Sheldon and I are hosting VW2, a one-week workshop on the possibilities and pitfalls of using virtual worlds for business and research. Our aim is to help professionals who are new to the field from wasting several years and heaven knows how many millions of dollars re-learning the same old lessons. Our focus is practical, not academic: Here's what you do, and here's what you DO NOT do.
In designing the program, we've been fortunate to have the input of an illustrious advisory board. Rich Vogel and Ron Meiners are coming to give keynote lectures. Participants will learn by developing applications specific to their own environment. This includes pitching ideas, writing design documents, setting up hiring plans, choosing tools, and building their own virtual environments. On exit, participants will have created a shovel-ready virtual world project for their home organization.
More information about the board and the workshop here.
Castronova et al, have you really learned how to do it right? Have you learned to take the blame yourself and to say, "My own management approach, and my own personality had major impacts on the project's failure"? Can you honestly get up there and talk frankly about your own personality's impact on the project?
What I deduced from Arden's failures as an outsider were...
My own advice to an academic project? Don't give money to someone who seems to care more about seeing their name in the press than creating a successful project. Don't give it to someone who lists a PR firm as a point of contact on their academic web page.
Instead, get a quiet person who is interested first and foremost in making something good. Get someone who can mix being practical with idealistic concepts. That combination of passion, practicality and an open mind will spread to the project and to the team, and can lead to success.
Posted by: Anne Nonymous | Jun 05, 2009 at 13:52