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Dec 30, 2008

Comments

1.

Actually VirtualWorldsNews.com broke the story. You can read about it here along with a copy of the complaint: http://www.virtualworldsnews.com/2008/12/worldscom-files-suit-against-ncsoft.html

2.

Worlds.com Files Suit Against NCsoft
http://www.virtualworldsnews.com/2008/12/worldscom-files-suit-against-ncsoft.html

3.

In the United States, it doesn't matter when they filed under the law. The United States (unlike most of the rest of the world) operates on a first to invent principal, not first to file.

4.

Hey does anyone know the person to contact at NCSoft or their law firm? Our little community here possibly has enough information to invalidate this whole effort by Worlds.

5.

Shouldn't the issuer of a spurious patent which then loses in court on the basis of prior art be held accountable, or it be possible to levy a large penalty if the court thinks the filer of the suit always knew it was flimsy?

It seems from a purely gameplay point of view, that the risks involved in losing, or from issuing a bad patent, are not high enough to make the parties involved think twice, which forces the cost of the whole thing onto the courts and those claimed against.


6.

FlipprPA has on point. Don't go by the filing date in looking at prior art. Worlds.com released their first social space under the model detailed in the patent in early 1994.

7.

Shouldn't the issuer of a spurious patent which then loses in court on the basis of prior art be held accountable, or it be possible to levy a large penalty if the court thinks the filer of the suit always knew it was flimsy?

AFAIK, this is possible, but the standards of proof are deliberately set rather high to keep it from being used as an automatic retaliation against *any* litigation (since the defendant can almost always afford more lawyers than the plaintiff in individual vs. corporation cases).

So if you can plausibly claim you thought your case was good, you're safe (other than losing your own legal bills).

8.

Maybe if enough of these spurious patents come to the fore, virtual world developers will finally form that trade association they should have formed a decade ago, and that can defend its members against speculative patent claims.

Here's a question for the lawyers: if an MMO developer has US players of but no US offices, and is based in a country where software patents are not recognised (eg. the UK), what's the worst that a patent troll can do to them using a US software patent as a weapon?

Richard

9.

http://knol.google.com/k/dv8-org/worldscom-a-history/2pp40c68ytz4j/2#

relevant dates

10.

The Register article has their dates wrong according to the USPTO site:

http://tinyurl.com/6ohx6a

Filed in 1996, approved in 2001

11.

Anyone have contact with the company or its law firm? I could provide key defensive material for this, stop it in its tracks possibly.

12.

Hi guys,

Bruce, I can put you in touch with David Reid, NCsoft head of publishing. Will ping you offline about that.

Happy New Year's all!

ron

13.

Topic for spam?

14.

what do you think about http://bmwhdhdjdkl.com>BMW?

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