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Jul 16, 2008



I'm not exactly a specialist or even practicioner of CS, but what is the problem with Lively? Could you please be a little more specific?

That being said, my "Lively" is still stuck loading the room.


Certainly. Instead of bringing up text boxes that present multiple lines of chat, Lively avatars talk line by line using text bubbles. This is frustrating in and of itself, since it's hard to keep a conversation going visibly. In addition, every time you want to send a private message (or a "whisper") you have to select the option from a drop-down menu. Forget and you'll end up talking about sex out loud in front of the other users.

Forget and you'll end up talking about sex out loud in front of the other users.

In some VW's, you'll see players occasionally embarass themselves by sending to public chat something that was meant to be private (this is a clear sign of a problem with the user interface). On the other hand, some chatrooms deliberately don't provide a private chat facility, in order to promote a certain ambience (usually coupled with "orgy" in the room title...)


It's true that that atmosphere of public sex can be both functional and appealing. I've had encounters in public chat rooms like those on Adult Friend Finer, for example, in which we could have gone off and found an empty corner of cyberspace, but we instead decided to act out our scene in front of the other members of the room. There's an element to cybersex like this that's both performative and exhibitionist. At the same time, if multiple people were to be having public sex in one chat room, things would get confused fast. Plus, Lively still lacks a traditional, line-by line chat format--and without it even following a private conversation becomes a pain as speech bubbles disappear.


I've also noticed that chatrooms usually don't support 3-way private conversations. You can have a private conversation with one other person, or you can talk to everyone in the room, but there's nothing in between.

For cybersex, the lack of 3-way messaging may not matter too much (depending on how adventurous your sex life is...), but there are other reasons apart from sex for wanting private conversations.


It's very true. The Adult Friend Finder adventure I mentioned was actually a cybersex three-way, which worked somewhat well in a public format since the more of us were involved the larger percentage of the overall room we presented. In Second Life that's overcome by heading somewhere private and then using public chat. Still, good point. It raises a whole sub-question: which environments are conducive to *what types of* cybersex?


Given this opportunity, I have to ask this question of those more knowledgeable and experienced than myself:

A picture might be worth a thousand words in some cases, but these aren't exactly Rembrandts we're dealing with -- or even Hustler.

So what benefit do these graphical virtual worlds with crippled text chat functionality actually provide, compared with old-fashioned text chat clients? Do the enhanced immersive qualities of watching vaguely cartooney, low-res people awkwardly getting it on -- rather than reading well-written prose detailing the action -- actually make up for the cludgy chat interface?

I'd have thought a purely text-based VW like MU*s, or even IRC/IM, would be preferable to something like Lively or SL.



suggest all read this post and its linkage...seems what you want is EVIL..lol

googles VR "launch" project is another prime example of why Bruce feared a "winter"..lol

i suspect a few start up vc backed "virtual worlds" will be scuttled after the full feedback on this google sized "mistake"? of a service/product/ market 800 lb gorrilla attempt-- run by a few 20% ers with corporate "blessing"-- comes to into full public light..

i expect lots of Press releases soon , all trying to clean up a badly- "meta-created"- public outing.

maybe the " post first--- examine later-hide behind new age cyberrights " isnt such a good idea...



Regarding the hyperlink above:

Ahh... yes, the "sex police" is coming. I guess Google decided to replicate the 1984 society in their VW. Now they'll just need to introduce the "Hour of Hate" towards Yahoo and Microsoft.


More on this topic from Regina Lynn and AVN:


Bonnie said: "In Second Life that's overcome by heading somewhere private and then using public chat."

You can create multi-user, private IMs in Second Life now, regardless of what space you're in. They have to be on your "friends" list; you ctrl+select multiple friends and then click on (I think) "invite to conversation" or something similarly worded. Works pretty well, though takes some time to ping the invitees and have them switch over.

It is, in fact, quite fun to be dancing or hanging out in a room full of folks and to choose to have a quiet conversation with a few friends. It's also fun to have a multi IM going with several people who are in very different locations. Makes the idea of "place" in a virtual place even more combustible.


It looks interesting but the situation is little bit busy,But the content makes us satisfied.


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Looks great to see.


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