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Jun 30, 2008



I'm actually pretty curious as to regulatory differences for game effects. In China and Vietnam now you've got the government attempting different strategies for cutting off players after they've played X hours. Contrast that with the US, where thus far it appears to be a coin of political currency, more a "join me, faithful lemmings! we must quash these games!" Rather than, "hey, this Jack Thompson guy makes a lot of sense."

I know that the government of Greece in particular has a unique past with regard to "games." I'm pretty curious, though, where else you guys see the more macro regulatory possibilities.


Just to clarify the lemmings/thompson comment, I'm talking more to the perception of gov't action versus regulation that impinges gameplay, respectively.

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