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Mar 09, 2008



I came to the same final conclusion about 2 chapters before the book that the authors did: you can't 'sell' community as a product. Not until there is a technology to run rendered virtual worlds in the open source domain, as fundamental as HTTP type protocols, will we have a open and free virtual world to wander around in, 'potentially' un-influence by the agendas of a corporation. We'd be able to create avatars and environments with the same more-or-less liberty as we can now create websites. Its that ownership/liability/psychotic-corporate complex that creates the tension.

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