Today Reuters' Second Life division reported the scoop that Philip Rosedale is stepping down as CEO of Linden Lab, but will replace Mitch Kapor as Chairman of the Board of Directors.
Eric Krangel (Eric Reuters in SL) asked me for a comment on his page of resident reactions, and I went with this:
Linden Lab’s unique business vision allows them to break plenty of rules, but they can’t ignore the basic economic forces governing corporate growth and ultimately access to capital markets. The search for a successor is going to lead to some real soul-searching about two key trade-offs in Linden Lab’s strategy. First is the tradeoff between stability of the software platform and feature-heavy construction that allows creators with tremendous freedom. Second is the tradeoff between catering to individual residents who want a new world full of fantastic possibilities for their personal lives, and enterprises who see virtual worlds (but perhaps not Second Life) as the future of electronic commerce and the virtual office. Without a tremendous influx of capital that would allow them to become all things to all people, Linden Lab’s new management will need to make some big decisions on which way to turn.
So, what do YOU think?
Best of luck to him in his new role. Maybe this sets the stage for a triumphant return to SL by Cory...
Posted by: Kenan Farrell | Mar 14, 2008 at 19:25
There's something slightly bizarre about hearing this on the same day I that finished the draft of my book on Linden Lab. Best of luck to Philip in his new role.
Posted by: Thomas Malaby | Mar 14, 2008 at 20:23
I bet there are CEO's just chomping at the bit to work for a company where the charimastic CEO is the chairman, and chief product strategist!
Why didn't they just hire a COO?
Posted by: blazespinnaker | Mar 15, 2008 at 07:34
Oh common, we all know that Linden have no chance against the GoogleMMO.
Kind of a harsh title though, isn't it?
Posted by: Nicholas Chambers | Mar 16, 2008 at 16:17
@Nicholas: Sorry if my title seems 'harsh,' though I really don't intend it to be negative. Rather, just a play on the old interregnum proclamation. I assume that Philip will have quite a bit of power at Linden Lab over the coming months, as the Chairman of the Board. Usually, the only reason a CoB is weak is because the CEO usurps the power (a problem Sarbanes-Oxley has taken steps to cure). It is hard to see that being a concern, given that Mitch Kapor has made it clear that Philip will have a strong say in who the CEO is (and, of course, there isn't a replacement yet). But maybe the harsh sound of the title is the reason almost no one has been willing to comment.
As far as Google's MMO goes, I say: show me the money. Or rather, show me the MMO. Big money *can* make lots of things, including an effective Second Life-destroyer. But I think that is easier said than done, and so far I see no evidence that Google has done it.
Posted by: Robert Bloomfield | Mar 16, 2008 at 16:43
[Boilerplate caveat: My time at Linden Lab was throughout 2005 -- a while ago indeed.)
To me, the biggest question is how Philip will adjust to being in a position where the point is *not* to be in touch with everything that everyone in the company is doing. I'm not saying he fully succeeded in doing that, even back in 2005 (after all, who could?). But his management style was to me defined by an ongoing and even relentless effort to take in information from throughout the company (and from Second Life) in order better to make judgments about what Linden Lab should do next.
(This dilemma, which all companies face, is particularly challenging for Linden Lab. The way that Second Life's growth depends upon unanticipated uses by its users makes it very difficult to arrive at legitimate decisions about what to do next with the product).
It's frankly hard for me to imagine Philip at a remove from all of that, but on the other hand (and I know it seems to contradict the above) much of his running of the company was marked by a sustained effort to remove himself from the decision-making equation, in a way; he sought to find a way for the company to generate priorities via aggregate "collective wisdom" (made possible by coding software "tools"). Of course, that would mean that the next CEO would ideally be just as unnecessary ;-). It'll be interesting to see what happens next.
Posted by: Thomas Malaby | Mar 16, 2008 at 17:47
@Robert: On the matter of the GoogleMMO, to be entirely honest, I'm not even sure if there's been an official announcement yet. Though if you consider the techniques that Google applies in the development of its products, I think they could kill SL simply by refining the GUI.
Posted by: Nicholas Chambers | Mar 17, 2008 at 05:27
At this point, quite frankly I'm not sure most people who actually use SL would care who's in charge, so long as they can fix the crippling problem of scalability.
Right now Linden Labs are in charge of less of a virtual world than an experiment in user patience testing. Every sim is now a complete lagfest rather than simply the popular ones, and despite many months of apparant promises of fixes and improvements the same issues still apply - lag, loss of inventory, crashing sims, all of these make a virtual world focused on creation and sociability, not to mention real money trading, far from fit for its purpose.
If I could transplant the friends I've made into any other virtual world, I would - I've given up the concept of being in SL because it's an interesting and enjoyable experience and come to terms with being in SL and continuing to sit through all the problems because of the friends I have made.
Linden Labs don't need a new Chairman so much as someone with the technical vision to throw out such archaic world architecture.
As to an SL killer, there's one simple thing I think that would win it - freedom - as SL proves, people will put up with poor stability for the chance to explore their interests and desires freely - no matter what they are. And I can't see Google or other big corporate tech companies admitting that and opening up MMOs that work the same way - after all, a large and lucrative proportion of SL is simply this: Sex sells.
Posted by: Gallows-Bait | Mar 17, 2008 at 09:18
Mitch Kapor, who is the current Chairman of the Board of Linden Lab, was in Second Life to give a keynote speech as part of UBM Think Service's Life 2.0 conference. That gave me a chance to ask the following during the Q&A session:
Mitch's response was largely what you might expect. Here is my attempt at paraphrasing:
Mitch declined to comment on the short-term and long-term strategy of the firm, leaving that to Philip and the other members of the management team. However, he closed with this rather tantalizing comment:
Hmmmm......
He also left us with this gem:
NOTE: This comment is crossposted on Metanomics as a story.
Posted by: Robert Bloomfield | Mar 17, 2008 at 13:12
Gallows-Bait>Linden Labs don't need a new Chairman so much as someone with the technical vision to throw out such archaic world architecture.
The only other major virtual world we have that employs a single-shard approach is EVE Online. They, too, had problems when too many players showed up in geographic proximity, so they decided to go with a supercomputer solution. This sort of thing would help SL out, too, if they're resolute about being single-shard.
Richard
Posted by: Richard A. Bartle | Mar 19, 2008 at 08:40
@Richard
I agree entirely, as a player of both, I would love to see SL adopt such an infrastructure and forward thinking vision, however with Second Life, while large numbers of users in a single "sim" is indeed a problem, for more frequently as a user I can be in an entirely deserted area with no other concurrent users and still find that the server is completely lagged and the environment unusable.
This is relating more heavily to their use of central inventory and chat servers that are incapable of managing the burden of so many concurrent users, no matter where in the game world they are. One of the symptoms of this that successive fixes and patches have failed to improve is that users all too often find their possessions lost from the inventory servers completely due to poor coding on the transfer of assets. More than a passing gripe when it relates to items users have paid real money for.
The issues I see as a user still therefore relate for more to the poor design around inventory than the need for separate sims and the issues with lag due to player concentrations.
Posted by: Gallows-Bait | Mar 19, 2008 at 10:22
Hello
Good forum.
Guys, could you recommend me secure online drugstore.
Thanks
eldedsfeery
Posted by: eldedsfeery | Mar 26, 2008 at 22:08
Aquarium backgound pictures for fish tanks
http://www.freewebtown.com/toyaquarium/
Aquarium backgound pictures for fish tanks
Posted by: fisheryouhn | Apr 03, 2008 at 19:52