« Fair play | Main | Residents versus Users »

Mar 04, 2008

Comments

1.

/me salutes

Fare well, G(reat) M(onster). It was your work that inspired so many people and fueled the flames of their imagination. It was your work that led to many hours fun, spent together with friends.

Go back and roll up a new character !

Have fun

2.

Why wasn't he wearing his amulet of protection +10?

3.

On a slightly less flippant note, my all time favourite source book was the Manual of the Planes, by Jeff Grubb (1987, ISBN 0-88038-399-2). I remember being enthralled by the idea of exploring pockets of the elemental plane of water floating in the plane of air and similar. It's a shame that MMOs seem to have got stuck in wilderness wandering and dungeon crawls and haven't explored similar flights of fancy.

4.

As a regular reader of Terra Nova, I was glad to see this article here and the acknowledgment of the pen and paper game format in the timeline of MMOs. None of the work we do in MMO research would be possible without the original contribution of Gary Gygax to the world of gaming.

5.

I still have the old books, quite close at hand....

If you re-read them, you realize that Gary Gygax really did have a unique voice and a unique approach to his craft. He was, like Tolkien, an inveterate world-builder with his own inimitable aesthetic. But the worlds he built were special. As he constantly stressed, all he put out there was just a draft, always open to revisions by co-authors, transformers, and would-be usurpers.

He was a true grognard at one level, but I'd say his greatest contribution was in fomenting a tsunami of tabletop remix culture. :-)

6.

May he be remembered as a pioneer whose passion for gaming created a cultural phenomenon. A toast to man who made gamers of us all.

7.

@greglas

James Poniewozik (Time) makes a similar point:

How D&D Changed the Culture

8.

Its interesting to think that only lately has his contribution really flourished.

The WOW genre really is the digital manifestation of the old Pen and paper games. But its also rescued it from its geeky reputation as a 'dorky library kid game'.

Man did we have good times in my student days, sitting around the University tavern, drinking too many beers and rolling the dice. Sure it was geeky, but we didn't care at all.

RIP big fella.

9.

Nate>the legacy of table-top Role Playing Games (RPG) to modern video-game RPGs and indeed through MUDs to the massively-multiplayer MMORPGs.

Roy Trubshaw had never played D&D (although I had), and the influence on early MUDs was nowhere near as strong as many people seem to believe (the D=Dungeon in the MUD acronym was not a reference to Dungeons & Dragons, for example).

Where D&D did come in was with DikuMUD, which was far more influenced by it, at least in its AD&D form. It is therefore fair to say that most of today's MMORPGs owe a debt to (A)D&D, as they're directly descended from DikuMUD.

Richard

10.

The Economist:

Ernest Gary Gygax, a dungeon master, died on March 4th, aged 69

The comments to this entry are closed.