Ed: 6/16/2007: Ziggurat Con update - gratz!
Gamegrene is reporting of Ziggurat Con and what could be the first D&D convention/game day ever held in a war zone ("to be held June 9 from 1200 to 2100 hours at Camp Adder/Tallil Airbase" [fn1]). Tony Walsh again asks if Second Life is environmentally sustainable ("avatar in Second Life consumes about as much power as the average Brazilian" [fn2]). Meanwhile, the Washington Post reports that US military thinkers are worried about climate change (global instability, terrorism). In 2004 Ted asked whether we should all run away into virtual worlds.
If you connect the dots you might arrive at this thought. Perhaps there is a word in our future for eco-friendly, portable, hardship-savvy virtual worlds. I'm sure the word is not 'plastics', beyond that you tell me.
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- fn1. Iraq. Open to allied military. They are looking for some of the old true and tried kit (dice, manuals etc), help 'em out if you can!
- fn2. Also see Nick Carr's post. See also (with links) - footprint of virtual world platforms today (not Second Life specific). TN: "The MMO Powerplant."
- fn3. Eco-gaming?
Ed: 4/19. Additional detail on Ziggurat Con and how you can contribute can be found here (toys4troops.org).
Nick Carr's math is of course completely bogus. He's considering only the currently logged in avatars for his consumption figures, not the population of Second Life. That's the same result as if we only counted awake people for energy consumption...
Posted by: Robert 'Groby' Blum | Apr 19, 2007 at 20:07
There is considerable discussion on this point on Nick's site. As an exercise in illustration, I think his comparison of an avatar (vs Brazilian) on an hourly rate is, well, illustratively adequate.
Posted by: nate_combs | Apr 19, 2007 at 21:15
And how many minutes can you operate an Aircraft Carrier per man year of Second Life energy consumption?
Posted by: Wolfe | Apr 20, 2007 at 11:30
It's always bugged me that people have a maintenance cost (clean water, edible food, lease/maintenance for shelter), but avatars don't. Well, we tend to pay for our avatar's maintenance in meatspace currencies, but that's outside the magic circle -- the avatar itself doesn't pay for it's maintenance in the avatar's own currencies.
We import meatspace dollars to virtual reality to maintain an avatar... I wonder if the avatar can do useful work that can be exported to maintain the meatspace resources it consumes for it's survival?
... gilselling and other RMT is a trivial example. Entropia and Eve Online offering to sell timecards using the game's own currency is more like what I'm thinking of.
Posted by: | Apr 20, 2007 at 12:07
... doh, forgot to sign my "It's always bugged me" comment.
Posted by: Moses | Apr 20, 2007 at 12:09
I remember this topic from Clickable Culture, so I'll repeat what I said there- I think you have to compare the energy use of someone logged onto SL or WoW or whatever, compared to someone doing something else. And in time, maybe virtual worlds will be the only way for people to meet across the world, because the energy cost of jetting around to conferences would be too great, so people stay home and fire up their PC instead.
Posted by: Ace Albion | Apr 23, 2007 at 04:38