First off, a big woot to the 25 nations who have joined the TerraNova region of NationStates, the MMO (but not quite virtual world) that occupied parts one and two of this three-part series. Those first installments dealt with a couple of interesting NationStates game mechanics and how they might be ported to a more "worldy" MMO like WoW. This final part looks at what to me is most interesting: a mechanic through which NationStates rewards players for roleplaying their nations in the game's forums.
My last post described the process of proposing resolutions before the NationStates United Nations, and the fact that these resolutions affected all UN members equally, leading to a kind of collective decision-making process that is an interesting part of the game. Before a resolution can come before the UN for a vote, however, it must acquire a quorum by gaining the support of something like 6 percent of UN members. For the most part, this is done on the forums, where UN resolutions are often posted in draft form and help from long-time members is sought in drafting a resolution that will gain broad support while still effecting the kind of change the author is interested in.
This is the piece of the game that's most like real-world politics. You find yourself lobbying influential states, being careful not to disrespect people who may be able to swing votes for you, and generally falling into the role-playing environment of the NationStates forums. More importantly, even if you're not roleplaying in the forums, you've probably engaged in role-playing while drafting your proposal. If you take a look at the United Nations page, you see that the vast majority of proposals that gain a quorum take a form similar to the following:
UN Economics Prize: A resolution to promote funding and the development of eduction and the arts.Description: The United Nations,
RECOGNISING the importance of understanding and studying economics,
NOTING, in particular, the skills and knowledge acquired from such studies,
CONVINCED that by drawing attention to the field of economics the UN can promote the worldwide study of economics,
SEEKING to accomplish the noble goals of promoting the study of Economics and raising the profile of contributions to the field of Economics,
HEREBY:
1) Establishes the United Nations Economics Prize which will be awarded to the person, or persons, responsible for the greatest contribution to the field of Economics over the past year,
2) Creates the United Nations Awards Committee (UNAC) to determine the annual winner of this Prize,
3) Mandates the UNAC to award the prize based on the following criteria:i) The work must be international in scope,
ii) It must have effects beyond the contributors' own nation(s),
iii) The work must have the potential to improve the lives of people in all UN Member nations if implemented.
4) Encourages private donors to fund a monetary reward for the prize.
If passed, the UN Economics Prize resolution would divert a portion of all UN members' budgets toward funding education and the arts. In database terms, it would probably lower the economic rating slightly and raise the civil rights rating for member nations. What's interesting to me is that you have to pass through this roleplaying gauntlet in order to gain access to the hard-coded game mechanic. You can try to make an end run around this, of course, but the game is designed to encourage this specific kind of roleplay, and most end runs fall short.
So here's the thought experiment: Is there a way to necessitate a similar kind of roleplaying in a more "worldy" MMO like WoW or CoH/V? How would one create this kind of roleplaying gauntlet? Is building a quorum the only way, or are there other kinds of gauntlets that would be effective (while being similarly resistant to gaming)? Why hasn't a min/max culture emerged in which people simply propose to "Raise the civil rights metric of all member nations?"
For greatest effect, please roleplay your comments below.
As Peztopiary's delegate to the UN, I can't speak for the member nations of the UN as a whole, but I can tell you why the proud Peztopiarians wouldn't vote for a resolution worded in that fashion. It has no class, no soul, no style, and no pizzazz. It is in a word, boring. The NationStates world is already set up so that if you want too you'll never have to exchange a telegram or talk to another nation. You can be completely isolationist, and unaffected by the deeds of those around you. If you play the game that way, you aren't likely to join the UN in the first place. The UN is inherently for roleplayers. Plus since there is no way to win, the min-maxers tend to get bored.
Posted by: Pez | Mar 04, 2007 at 04:36
Mark --
I don't know if, in a more immersive VW, you 1) could add a role-play reqt. w/o some kind of group appraisal at some point, or 2) avoid it devolving into something more instrumental.
Re 1: I assume you mean that without a peer element, you'd have a system where the game rewards solo role play? So what *is* role-play for a solo player? I'm willing to accept the possibility, but you've got to realize it is kind of odd compared to most role play -- you're positing that the player knows the rules, knows the objectives, but is willing to take actions that aren't designed to *win*, but rather designed to perform a role?
You know, come to think of it, perhaps the Ultima games did do this...
Re 2: Can you force players to role-play? Again, I feel like I need a professional ludologist to help me puzzle that one out. If the game requires certain behaviors, you can "force" the players to engage in those winning behaviors to succeed at the game. But is the performance of role-playing behaviors actually role-play, or might it just be "going through the motions" and not genuine. How do you tell? Does that distinction exist?
Here's a Q back at you -- is what you're describing here really an instance of roleplay or is it a simulation of political rhetoric? In other words, if this kind of thing *is* roleplay (because the instrumental objectives diverge from the public dissembling) wouldn't some similar real situations in the real UN be describable as role-play as well?
Posted by: greglas | Mar 05, 2007 at 21:26
> Here's a Q back at you -- is what you're describing here really an instance of roleplay or is it a simulation of political rhetoric? In other words, if this kind of thing *is* roleplay (because the instrumental objectives diverge from the public dissembling) wouldn't some similar real situations in the real UN be describable as role-play as well?
They might indeed be describable that way, though that's a question for people more scholarly than myself. However, feel free to read the question as, "How can we get political rhetoric into our worldy MMOs?" What I'm looking for here is an element of consequential gameplay that revolves more around the words you say/write than it does around knowing the right button-presses and mouse-clicks.
btw, I'm not following you wrt solo role-play. Definitely not something I was thinking about when I wrote the post.
Posted by: Mark Wallace | Mar 06, 2007 at 06:58
Hmm... Well, there's ATITD, which puts politics into gameplay, and other would know more than me, but wouldn't Eve, SWG, Shadowbane, and most all MUSHes entail some degree of political gameplay?
So, if, e.g., you want to be the mayor of a player-created city in SWG, you need to curry favor with the citizen and get votes, at which point you try to spec your city:
I didn't get very far into SWG, so I'm not sure how much role-play goes into the mayoral campaigns, but I imagine there should be a little. I imagine if you simulate a political system, you're going to get, at least, conversations that refer to the simulated features. Again, though, I'm not sure that amounts to actual role-play.
Posted by: greglas | Mar 06, 2007 at 09:22
Interestingly enough, in the early days of the United Nations, resolutions weren't written in that form. The more formal, properly role-played UN resolution was a player-driven phenomenon that surfaced in the later months of 2003, as was the trend away from arguments based on "real world" data and more towards role-played information, as many UN posters are not frequent role-players in other forums.
[Lord] Michael Evif
Goobergunchian UN Ambassador
Posted by: Goobergunch | Apr 17, 2007 at 15:15