French philosopher Jean Baudrillard, author of Simulacra and Simulations, has vacated our reality. Seems right to pause a moment and consider
whether ‘hyperreality’
is truly upon us, and if so, does it mean we have sold our collective soul for
the promise of bigger, better, faster, more, convincing ourselves in the
process that pale imitations of precious human activities are fulfilling us?
It is more difficult for us to imagine the real, History, the depth of time, or three-dimensional space, just as before it was difficult from our real world perspective to imagine a virtual universe or the fourth-dimension. The simulacra will be ahead of us everywhere. The simulacrum is never that which conceals the truth — it is the truth which conceals that there is none. Since the world is on a delusional course, we must adopt a delusional standpoint towards the world. - Baudrillard
So, let's talk about our delusions...
Many of us find ourselves in the position of defending videogames and virtual worlds in particular, arguing that in the absence of safe physical spaces, videogames are an adequate substitute for socially-binding play, or that we develop important skills (my favorite soapbox), can cease bowling alone, find sanctuaryand freedom of expression, or various other platitudes that we technophiles embrace in order to rationalize the thing we love and others fear.
And while I tend to view the glass as half full and that we are better off focusing on what's positive… Well, Baudrillard est mort. So let’s pause for a minute and consider and look at the evidence that he might have been right - does the presence of simulacra mean there is no truth? Or is it just a different kind of truth that springs from the creation of different kinds of worlds? Consider:
- Kids don’t have real pets anymore. Why have something that scratches the furniture and pisses on everything when you can have simulacra that are much less troublesome? I confess to buying my kid a robot dog for Christmas in the vain hope that she will stop nagging me for a real pet. How long before I have the option of deciding that if I can't find Mr. Right, I can have him built? I mean, if I'm entirely self-absorbed, what do I care if he actually exists or not, let alone what he dreams about? I bet I could mod him to give me foot massages and not leave his dirty socks lying around. I can take that last boyfriend who was so perfect in so many ways and just tweak the not-so-good stuff out of him. I mean, really, what's the downside?
- There is a '"modern-day equivalent of hippies freaking out the squares." Sigh.
- LEGO
toys are now an MMOG. Does every
major brand in the world need to have a virtual world associated with it? Isn’t the whole point of LEGO the joy of unstructured
physical play? (I’m becoming more and
more of a luddite as I type – I’d better lay off the Wendell Berry essays)
- Those Entropia ATM cards? Did anyone ever really think that was real money?
- Even cute little web toys create existential identity crises for young children. My 3-year old and I created a version of her in Pictaps, which then rendered a scene that included several dozen versions of her. Is it any wonder that we are so self-absorbed when it is so easy to insert ourselves into the center of so many universes? Amazon adapts to me. RSS pushes news to me. We no longer have to adapt to our environments because our environments adapt to us. Or so we think. Once our credit card numbers stop working, well, it's over.
- Girlfriends need to play videogames so couples have something to do on dates. Now I'm big fan of people exploring alternate manifestations of their relationships in virtual spaces, but it's pretty incredible how divisive an issue this can be in relationships. If you have any doubt, spend some time lurking on the EQ widows mailing list.
- People are having teledildonics-enhanced cybersex. Okay, well, this shouldn't surprise anyone. In an ecosystem, every niche gets filled.
- In the race to stake some claim to the Metaverse, hype eclipses reality. Yeah, I know we're well used to this phenomenon, but it seems to be taking on entirely new dimensions. It's hardly necessary to do something, only to say that one's going to do something - that's what PR people everywhere count on.
- The virtual invades the real. No wonder we're all so confused. But overlays of the virtual on the real are just so freaking cool.
- Our world might just be one big virtual world and we might be the AI. But if there's a heaven, it's kind of fun imagining Baudrillard there right now getting the real scoop.
- We exercise our physical bodies using virtual spaces. All part of wishing these pesky physical bodies wouldn't react so badly to our obsessions with virtual activity.
- Entire countries are obsessed with virtual sports. What's next? Mandatory avatar registration?
- China is electrocuting Internet addicts. No, no, you'll live in OUR REALITY, not yours!
So, are we that opaque mass that happily accepts meaningless substitutes for meaning, while simultaneously scratching our heads wondering why we are bored and depressed and narcissistic? And if so, do we really care? Or is reality worth fighting for? And can reality be found in virtual spaces, despite the prevailing notion that non-physical=not real? In fact, might virtual reality foster spaces and communities where mainstream consumerist tribalism is sidelined and meaning can be found again? Is that the real possibility of play?
Or does the possibility that there is no reality but hyperreality mean that hyperreality is now reality?
Ah hell. My little brain hurts. I'm no philosopher. But vive la réalité! What do you all think?
Bravo, Lisa! That's like 40 posts in one! Sad to see Baudrillard go, though I only knew him from his simulacrum, which persists...
Posted by: greglas | Mar 07, 2007 at 13:43
"What do you all think?"
I think there's so many links in that text it's a little hard to read...
Posted by: roBurky | Mar 07, 2007 at 14:12
Mais il n'y a qu'une REALITE!
I posit that at the core there is no real boundary between the virtual and the real phenomenologies. Both are publicly accessible and both contain real social interactions, and real values,both create group histories, group/collective memories and so on and so forth. Both allow group creation of products, values etc... Both allow the corruption of everthing that can be created both within and out of the virtual. So your statement paraded as a question (rhetorical?): 'are we that opaque mass that happily accepts meaningless substitutes for meaning' There is as much 'meaning' in the virtual as in the 'real'. Note that the distinction real and virtual is purely technological: ie what sustains the phenomenas. Which ever way you look at it, even if reality is deconstructed, as has been done not only by the recent post modern left bank western philosophers,and by a whole series of really ancient asian philosophies e.g. advaita vedantism, buddhism, non-dualism etc... reality and virtuality are indeed on the same plane...no difference, both functionally and epistemologically. I have always been very surprised at the endless posts about 'hey what are you doing in the virtual world? Get a real life' I am still thinking why some people find 'reality' more meaningful than 'virtuality'
Ramesh Ramloll
Posted by: Moriz Gupte | Mar 07, 2007 at 15:20
The converse of "there is no truth" is that there aren't any lies, either. That assertion removes a kind of existential gravity, allowing the possibility for doing things differently (on multiple axes) and legitimizing the way we place context-dependent values on experiences.
On the other hand, it isn't binary - some things have more of the Baudrillard-nature than others, possibly because of the amount of inherent complexity and knock-on effects. So using the existence of a virtual world as a platform for marketing, for gold farming, for socializing, or for politicking is only morally or socially neutral if you're using the existence of one Potemkin village to argue that all of them are like that.
Posted by: Sam Kelly | Mar 07, 2007 at 16:21
lol, yeah, I went a little nuts with the links.
@Ramesh - Yes, I agree wholeheartedly and I'm certainly being sort of rhetorical here, but that's because I'd normally be the first to dismiss Baudrillard's concerns as contrarian, cynical, dystopian, the-old-days-were-so-much-better stuff. In fact, I am typically very careful to use the terms physical and virtual rather than physical and real, because I personally believe that the virtual is sometimes more real than the physical, or can at least add dimensions to the experience that offer a more complete view of reality. And that's why I find these questions interesting - if I am having a relationship with my simulacrum that I perceive as being meaningful and real (whether the simulacrum does or not), then who's to say it's not? Yet we are prone to passing judgement based on what we subjectively perceive as real. For some, the interfaces to virtual worlds are too awkward for that to be a seamless experience and it therefore feels artificial and unreal. But for others, the interface is as transparent as that of our brains to our physical environments - and in those cases, yes, reality spans the physical and the virtual.
I actually like to think that we are becoming less of a mass as people filter out of the mainstream and into the long tail of the many, many communities and tribes that proliferate in virtual spaces. What I see is diversification, not homogenization. But Baudrillard's point goes even deeper than that into realms of meaning, semiotics and recursiveness that I don't entirely get. So I'm hoping someone will explain it to me. ;-)
And where, btw, does that scary D&G ad fit in all of this?
Posted by: Lisa Galarneau | Mar 07, 2007 at 16:34
Ha. Just fixed my diacritics.
Posted by: Lisa Galarneau | Mar 07, 2007 at 16:51
Excellent post, I liked that it had all those links, and it was a proper requiem.
Posted by: Prokofy Neva | Mar 08, 2007 at 01:37
interesting bullets, but you left out one -- a page full of links is now considered 'content'
Posted by: Mikyo | Mar 08, 2007 at 02:27
Ah dunno, still sounds like a lot of “hype” in the hypereality. If the medium (VR, VW, MMO) is the message we’re currently experiencing all the trumped-up romance, doomsaying and propaganda that gets dragged along with ANY new thing. I believe your bullet points are mere diversions not disillusions. Then again I’m not embracing post-modernism.
Posted by: Timo | Mar 08, 2007 at 09:45
Beautiful post Lisa!
In response to your question about the presence of simulacra perhaps negating “truth”, I will weigh in with Ramesh. Not to suggest that there is no reality, but I will suggest that Meaning is constructed based on our own experiential narratives and that the virtual versus real dichotomy is a false distinction in many ways.
I’m more of a fan of psychologist Jerome Bruner’s work when it comes to questions about meaning and reality. He highlighted what he believed to be one of the fundamental forms of human thought called “narrative thinking.” According the Bruner, the human mind tells stories to ourselves and to others, through which we construct meaning. We take our individual experiences and contextualize them in a larger narrative that makes sense of those experiences in a socially negotiated way. Thus the role that memory, belief systems, and experiences all play in our ongoing interpretations of reality. Authenticity is not some simple binary but something that is co-created in relation to experiences of the world in a social context.
I’ve always taken issue with Baudrillard’s notion of hyperreality as a technologically created reality somehow more exciting and interesting than banal reality. The most emotional, exciting experiences I’ve had are certainly not from the TV or video games and even those worlds and experiences crated in my own imagination outstrip virtual worlds. EEeeesh, I could go on about the role that “anthropomorphic” virtual worlds might play in our own sense of reality in video games but perhaps I’m ranging too far from this fine framing of Baudrillard’s questions ☺
Posted by: Jen Dornan | Mar 08, 2007 at 10:22
Right on Jen. I agree that the virtual/real dichotomy is false, just as any pure computational closure is impossible and all systems bleed into one another, are inevitably dependent (in a very technical 100% sense). Forms/genres/things are simplifications of the vast information surrounding us and suit our narrative simulations.
There is a distinction between Baudrillard's reality and hyper-reality, but those are just two blips on a continuum of changing environment as witnessed from the mean human POV. It's all turtles upon turtles. What does the reality/hyper-reality continuum mean from the context of a multi-dimensional stack of interlaced simulations?
Posted by: Alvis Brigis | Mar 08, 2007 at 19:41
I'm waiting for the modern day philosophers to counter argue with "lol stfu its just a game!"
Posted by: Ace Albion | Mar 09, 2007 at 05:20
I've never thought that being skeptical of the real ought mean one negates it.
I *know* theres a real, I can see it, and it follows with my intuitions and calculations what form it might take.
But thats not really what baudrillard was talking about to be honest.
RIP big fella. Catch you in space.
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Posted by: kevin n | Mar 19, 2007 at 04:02