Laundry = 4.8, Homework = 5.3, Reading = 8.3, Sex = 9.3, Grinding Saltstone Basilisks in the Shimmering Flats = ?
Today Hal Varian poses this question:
"In 1930 the British economist John Maynard Keynes predicted that the biggest problem facing future generations would be what to do with all their leisure time. Well, here we are in Keynes's future: Where is that leisure we were promised?"
The answer: "Hmm, my surplus leisure must be around here somewhere. Kitchen counter? Coat pockets?"
Nope -- not there. At least not according to one study: "the amount of leisure time per capita hasn’t changed much in the last 105 years." Darn it -- and here I thought we had made some progress in the 20th century. Turns out our great-grandparents were having just as much fun as we're having!
The real rub here is that the economists, like the rest of us, are deeply confused about what leisure is exactly. Hal Varian explains: "The economists offer an interesting answer to this almost [Ed: almost?] metaphysical question. According to them, leisure activities are those that give direct enjoyment. So all we have to do is to figure out what sorts of activities people enjoy."
And pursuant to this objective, we get the following numbers, poll results explaining how much fun various things are:
9.3: Sex
9.2: Play sports
9.1: Fishing
8.3: Read
7.9: Lunch break
7.1: Gardening
7.0: Work
6.3: Work commute
5.3: Homework
5.0: Yardwork
4.8: Laundry
That's just a partial list -- see the study for the fuller version.
Of course, this topic is old hat at Terra Nova, given the RMT and the grind.
As I proposed back in September of 2003, the RMT (the analysis of which was our early stock and trade) is, essentially, paying others to play a game for you so that you can avoid the fun you are supposed to be having when you pay to play the game yourself. And Julian has got deep into this, working and playing at play-working for the better part of a year. Note that the author of the study suggests that paying someone else to do something is a clear indicator that such an activity (e.g. gardening or child care) is not leisure. Julian replies with a theory of ludocapitalism explained in Play Money -- probably the most interesting stuff out there currently on the play/work line in MMORPGs -- but after three years of batting this around, I'm really still not sure we've grokked this topic.
If the grind isn't fun, is it work? Various proposals we've entertained here: it could be a design mistake (see above); perhaps it's a social sphere of contrived contingency; perhaps it's gardening (btw, see above--that's a 7.1, barely, barely not work); perhaps it's like polishing balls of mud; perhaps it is the boring bits of a Hero's Journey?
Note what I think we've decided some things it isn't: it isn't Raph-type fun (where's the pattern in it); and it might be flow, but as Raph said, we can't draft Csikszentmihalyi into this, because "flow != fun."
So...
Perhaps the whole point here is that Terra Nova is moving past a Keynesian worldview. We've started to conclude that "fun" and "leisure" are pretty weak vessels, connected to a particular disposition that Max Weber identified many years ago. As Thomas has argued, perhaps this whole "fun & games" thing isn't worth the candle.
Serious games? Well, they're all serious.
Varian asks: will we have more leisure time in 2107?
The answer is probably no, because that fabled superabundance of play and leisure was something we never really wanted in the first place. (Note how countries that were once play/work pioneers are now thinking of canceling holidays.)
A better question for the economists might be: if work can be fun and fun can be work, how should we be measuring productivity and why should we be measuring it?
If we can't easily divide work and play, we're back to: stuff happens, time passes.
Posted by: Jim Purbrick | Mar 08, 2007 at 11:32
If work becomes play, what becomes of leisure?
1-10 scales turn into great averages for determining what a sample universally likes and dislikes, but what about identifying polarizing topics, like I imagine gardening and homework to be?
Posted by: gazarsgo | Mar 08, 2007 at 11:37
I’m convinced there can’t be a hard line between work and play. I love doing logic puzzles, most people only do them if they are studying for the LSAT. Is that work or leisure? In a world where this is “fun” I don’t know that we can ever divorce fun from attendant notions such as achievement, status, challenge, maybe even some level of suffering....because I admit that video makes me want to try the Death Race...for fun.
Posted by: Jen Dornan | Mar 08, 2007 at 12:10
@Jim: Why?
There is no reason to expect that a broadly taken-for-granted popular distinction, that is culturally and historically particular to modernity, should bear any analytical weight (especially globally) just because it feels so familiar. Applying work/play to empirical cases generates all kinds of problems, because people don't actually follow the distinction in practice. It's a cultural representation that only hampers our claims about games.
Posted by: Thomas Malaby | Mar 08, 2007 at 12:14
(And, I should add, thanks to Greg for the shout-outs/links. I promise to keep my invocations of the word "contingency" to a minimum here ;).)
Posted by: Thomas Malaby | Mar 08, 2007 at 12:29
Jim: I think Thomas's point is that another analytical tools are out there, it's just that we tend to gravitate toward this one as a culture.
Gazarsgo: What that says to me is that maybe the concept of leisure fails simply at the level of: "De gustibus non est disputandum"?
Thomas: Hey, go ahead, say contingency! :-)
Jen: Lordy! I had not seen that before, thanks for the link. I'm also thinking that could be great... fun.
Posted by: greglas | Mar 08, 2007 at 12:41
Funny - I would rate "sports" as around 4 on that list.
Im no slob - but when I train, I do it to get a bit more buff, not because I think it's anything close to "fun".
Posted by: Thomas | Mar 08, 2007 at 17:00
That polls appears to skew suspiciously male to me. The top three most fun activities are sex, sports and fishing?
Uh. Huh.
Posted by: JJ | Mar 08, 2007 at 18:57
Gamers are still mostly male so the skew makes sense. Now as times change you might expect that list to change.
Posted by: Lavant | Mar 08, 2007 at 19:31
It wasn't a poll of gamers:
"Luckily, the Survey Research Center at the University of Maryland conducted a survey in 1985 in which people were asked to rate how much they enjoyed various activities on a scale of 1 to 10. “Sex” came in first, with a score of 9.3, followed by “sports” at 9.2. “Housecleaning” is near the bottom of the list, with a score of 4.9."
Did they only ask men?
Posted by: JJ | Mar 08, 2007 at 20:47
LOL, tho the housework figure is certainly trans-gender. ;)
Posted by: JJ | Mar 08, 2007 at 20:48
Yeah, dunno -- using this here IntarWeb thing, I imagine we might be able to track down whether there was some kind of gender skew in the sample population for that survey:
Cite is: Robinson, John P. and Geoffrey Godbey, Time for Life: The Surprising Ways Americans Use their Time, University Park, Pennsylvania: The Pennsylvania State University Press, 1999, 2nd edition.
It could be that they only asked people to rate things they did with some frequency and those who liked sports and fishing *really* liked sports and fishing -- more than other folks liked other things that they liked. Also, I imagine there might very well be women out there who *really like* sports and fishing? (Or even -- see above -- "death races"?)
Posted by: greglas | Mar 08, 2007 at 21:11
Likely the offered list of activities was skewed. Did it include shopping (ie. recreational bargain hunting?) Talking to friends? Making stuff? (Painting, quilting, interior decor, other types of creative hands on activity) Not to sound cliched but if you really polled women you'd get those near the top I believe. At least above fishing. ;)
Posted by: JJ | Mar 08, 2007 at 22:29
warning, the following comments are not to be taken entirely at face value
Economics = The Dismal Science
Someone throw me a rope here, we're looking to economic theory for answers about fun?
Also, I notice, you've taken the liberty of bolding categories that were not in the original study. If you're going to throw sports into the more work like category, you might as well put sex there too. I'm just saying . . . how do you draw the line?
@JJ - Art and Music was 9 on the study, hobbies was 7.3, just for a point of reference
Posted by: Moses Wolfenstein | Mar 08, 2007 at 23:59
Well, getting a bit meta here: the categories are in the original study, but I'm guilty as charged of selective bolding. (And, btw, as I said, these are just a few from a longer list.)
Why did I bold so boldly? Because I thought "play" and "work" were good points of reference. As to the bolding of laundry, I'm not sure what happened. Something just came over me when I was looking at the Typepad WYSIWIG. It was just like jouncing a limb. :-)
Posted by: greglas | Mar 09, 2007 at 09:11
Ya know, it strikes me that you academic folk working in synthetic worlds are much braver than I, or have seriously odd notions of fun. So much of rigorous academia seems to revolve around precise definitions, and to attempt to wrangle precise definitions in a context when virtually (!) everything is subject to change (so long as you update the TOS), strikes me as a really impressive proposition. I mean, I get to use the terms in generally descriptive ways and be done with it, but you've chosen the course that requires that these terms have exact limits and attributions. That really sounds like "work" to me.
;-)
Posted by: ron meiners | Mar 09, 2007 at 10:01
Ron --
Yep, I guess we "academics" do have a penchant for wanting to define terms. And yes, being very careful about your words can sometimes make thinking into work. But then again, people do play Scrabble for fun! ;-)
But the point here, I think, is that, as Thomas says, really drawing this "leisure/work/play/game/fun" line as a general concept might be impossible -- or at least not be worth the effort.
Posted by: greglas | Mar 09, 2007 at 10:24
Economics = The Dismal Science
Someone throw me a rope here, we're looking to economic theory for answers about fun?
Economics is the relevant discipline. The fundamental question there is, "Which of these would you rather do or have?" It is all about trade-offs. Would you rather spend an hour farming greens or work for an hour and buy gold from a farmer? If I would prefer the work, even after working 40 hours a week, your game is less fun than my job. Bad sign for the game. Economics is a formal way of considering the various applications and insights of incentives and preferences.
The term "dismal science," by the way, comes from Carlyle's Occasional Discourse on the Negro Question. He calls economics "dismal" because it denies the "beneficient whip" that will keep slaves from idleness, instead looking to free choice about what is worth doing. So yes, it seems like just the right approach to the question of leisure time. :)
Posted by: Zubon | Mar 09, 2007 at 13:42
@greglas
Understood greglas and totally agree. Couldn't resist a bit of fun, as it were, though too I think it does make sense to generally remind folks that these terms also have a general meaning which is useful in most contexts. While in some very precise and interesting sense the terms overlap to a large degree, at least, there's still this general sense in which we use them in which they are quite different.
Actually too I sort of wanted to suggest something about how much we all, here, seem to love our work. My sense is, at least (and this could just be the coffee talking) that many of the folks here are consistently very excited by our work, that we find it quite fun, as it were, and even something about how we've chosen the paths we have for precisely those sorts of reasons - we're jazzed by this stuff (so we love to hang out talking about it). Dunno, just seemed like an interesting sidelight to the discussion.
Posted by: ron meiners | Mar 10, 2007 at 10:38
My take on the definitional projects that we engage in here from time to time (and it's something I've articulated before elsewhere on TN, so forgive the repetition), is that it's fine as a way of organizing our thinking and avoiding past mistakes (and culturally-specific assumptions), but problematic as soon as we get mired in trying to make them exact and bounded. We should be pragmatic -- the definitions of these things that we work from should be judged by their usefulness for answering the questions we want to ask in the current moment.
And I'd agree that the unexpected confluences of work, fun, and the like are just the kind of things that should make us wary of any attempt to divide up our activities according to a work/play distinction.
Posted by: Thomas Malaby | Mar 10, 2007 at 10:59
I think one of the key metrics we're missing in this discussion is that of choice. Leisure, fun, recreation, rest, games... whatever we want to call them, imply that there is a measure of choice available: I can do this thing instead of working at something necessary for my survival.
And, frankly, that is the measurement of "enjoyable work," as well. As we have become a more complex society, there are lots of funky things that we can do that are valued enough to earn folks a living. Back a couple thousand years ago? Hunt, gather. Not so much of a career choice dilemna... Whaddya wanna be when you grow up, son? I want to be a hunter, like you, pop. Good for you... not like yer no-account, good-for-nothing gatherer of an uncle, Gronk...
I get paid to do something I mostly really enjoy doing. Isn't that the goal? But I also have many interests that fall outside that range. I will never, I think, make a living off my poetry. Pure leisure? Well... yes. But in my case, any kind of writing/reading and thinking metaphorically also informs the part of my great, bony haid that I use in my day gig. If I was a banker, being a poet would probably impact my vocation less.
So... where's the border? Is writing poetry work for me? Sometimes it feels that way. It is, in the actual *doing* of it more painful, psychologically, than much of what I do at work. Many of my minutes and hours at work are more "fun" than those I spend wrestling with the dark gods of writing. So... is it leisure?
It's a choice.
My dad is 68. He still works 60+ hours a week. Why? His work is his favorite thing in the world. He's never found anything he likes more than what he does. He's good at it, and people pay him for it. He doesn't have to do it that much, but he chooses to, and it's a job that a 68-year-old can still do very well.
It's a choice.
If I can afford to pay $20/month to play WoW, and that's all my budget can take, but I hate the grind... I will still need to grind to make it to Level 60+. If I can afford to RMT my way instantly, but like the grind and the social aspects and the RP... I have more choices, but do not take them. If I can pay the $20/month and any additional amount, because I have a ton of cash, but I don't have more than 30 minutes a day to play because of work/family commitments, and the friends I want to play with demand at least 2-hours a day... again, I have less of a choice, but it's time related, rather than money.
To me, the rewards of the industrial revolution have been an increase in choices, not in leisure. More women, for example, can choose careers over staying home. Men can do the opposite. More people can have careers in areas that once would have been considered leisure activities, and so the time that we thought would have been given to leisure, is still worked... which also adds to our productivity. More types of leisure are available, and that give us even MORE jobs, meaning even more people can work rather than play and add value while having "fun."
If you choose to do something, it is good/better, regardless of whether it is work or play, productive or leisure. If you have to do something to survive, be it a job or the grind, it ain't so good.
Posted by: Andy Havens | Mar 10, 2007 at 11:18
I think what Keynes missed all those years ago was the efficiency of modern industry in manufacturing discontent. If people in the UK were content with the level of consumption of fifty years ago, yes, they would only be working a few days a week. If a religious revival had most people leading a life of prayer and contemplation like medieval monks, they could probably get by with “working” a month or two a year.
It’s a nature/nurture debate though on how much the advertising/marketing industry turns up the “natural” level of discontent. My sense is that it does not take a huge increase in material desire to increase the amount of “work” in a society. Doubling the size of your house does more than just double the demand for building materials. It needs more roads and vehicles to move the materials, more fuel for the vehicles, more arms to defend the fuel sources etc.
So much of our economy is immaterial these days that I am wondering of the process might implode before long. Just how different is gaining social status in the guild by getting a better sword in WoW from gaining status in the office by getting a better SUV? If people ever reframed most of their activity as “playing the Consumer Game”, then most peoples lives would be 80% leisure. Sure the Consumer Game has a lot of grind, but that’s no different from a typical MMOG.
Posted by: Hellinar | Mar 10, 2007 at 12:28