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May 03, 2006



Social Algorithms sound so very "Numbers" to me, sorry :)

On the other hand, there are some big issues in virtual world game design that are highly technical in nature. Pathfinding can be a big issue in zone load (although that's somewhat particular to the way that Eve works). Game systems that dynamically balance themselves in large worlds where it's impractical to do the data entry and balancing for them manually are likely to be important to some people, especially when you're talking about multiple servers with different conditions in each one. I can think of a predictable Eve example of the way that NPC markets react to local player purchases and sales, decreasing the margin of profit as the aggregate transaction volume increases (and that's a fairly simple example).

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