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May 05, 2006

Comments

1.

And of course, item #3 is from Fox. Soon, we'll be hearing silly stuff like "Violent games support terrorism!"

Let's not forget that America's Army has its own first-person shooter.

2.

Of course, nearly every comment in this thread will be about the third piece of content. If they aren't, it's probably because they're tired of everyone else commenting on it.

That said. There's no sense in criticizing the games, their origins, the people reporting on the story, or the seriousness of the issue. This is (unfortunately) flattery.

Terrorists use video, music, and other mediums for the same purposes. We all know that video games are on their way to being on the same levels as those media. Acting as a tool of propaganda and training for ANY purpose is just something that comes along with the territory.

3.

And America's Army is not propoganda? Hah

4.

I wonder if any terrorists are using virtual world economies such as in Second Life to generate revenue?

5.

bllius: "I wonder if any terrorists are using virtual world economies such as in Second Life to generate revenue?"

Well, I think the whole Opium industry out of Afghanistan is probably much more profitable. While the Taliban may have presented the face of being a radical Islamic organization running the country, in reality I think they were much more of a religiously oriented drug cartel controlling much of the world's opium industry. Its a big problem there since Opium is still one of Afghanistan's biggest exports (if not the biggest).

I don't think SL revenues would really compare. Now, Gold farming in WOW perhaps... :P

6.

Also:

Google just made its Sketchup software (like a Photoshop for 3D) free and has a new "3D Warehouse" for user-created objects downloadable to Google Earth.

7.

bllius: "I wonder if any terrorists are using virtual world economies such as in Second Life to generate revenue?"

Probably not to generate revenues. But, RMT presents an incredible opportunity to launder money. RMT is large and diverse enough to also serve as a store of value. Probably not for legitimate purposes, due to the risk of inflation or disruption (confiscation/elimination by game publishers); but very likely not too risky for illegitimate funds.

**Not money laundering advice.

8.

Boing Boing has a post that calls in to question the idea of "jihadist produced mods," although the idea that long term only American-friendly cultures will see themselves as video game protagonists is silly.

There is no fundamental difference between America's Army or Counter Strike or Rainbow Six or any other real-world inspired war game) and the proposed "jihadist" games.

People will simulate their worldview over and over again, and take great pleasure in it. Not much you can do there.

9.

3.) It has been reported to the U.S. House Permanent Select Committee on Intelligence that Islamic Militants are modding conventional videogames for Jihadist use.

Report: The U.S. House Permanent Select Committee on Intelligence fails basic research skills and No Child Left Behind tests, goes back to elementary school.

"Fan-made Battlefield 2 video mistaken for terrorist propaganda"
http://arstechnica.com/journals/thumbs.ars/2006/5/7/3874

The greatest threat to our government is its own incompetence. Pwned.

10.

bllius: "I wonder if any terrorists are using virtual world economies such as in Second Life to generate revenue?"

Someone should submit this sentence to Cory Doctorow as an idea for a short story or novel.

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