The Nintendo DS hand-held is wireless-enabled and takes 30 seconds to get you online. If you're playing Animal Crossing: Wild World, you can invite a friend's character into the world that lives on your machine. For the right dollar price, Edge reports, your friend can bring millions of bells, the local currency, and give them to you.
The game and system are targeted at the 8-17 set, a big market. Nintendo has shipped over 10m DS systems. Animal Crossing: Wild World had over 1m in sales for the year and was Japan's top selling game, despite being released only in November.
Does anyone know what other DS games feature this functionality?
If the Nintendo DS had a decent RPG with something like this, I might be tempted to consider the possibility of potentially contemplating getting a DS. (Perhaps a la Dungeon Siege's setup - each person has their own "instance" of the world but can use their character in another person's, or a new, instanced version of the world.)
Posted by: Alan | Jan 23, 2006 at 13:38
Animal Crossing almost incited my pathologically impulsive "self" (as opposed to my periodically controlled "self")to purchase the DS. Of course, Nintendogs almost prompted me to the same.
Proof that there's room for "legit" RMT?
Posted by: Chip Hinshaw | Jan 23, 2006 at 14:12