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Jun 27, 2005



Right off the bat there is one thing that I find very problematic about the "research."

Of the 110 women she interviewed, "all but five women indicated EverQuest as their main MMO."

Then she spends a few paragraphs providing quotes for why EQ is the "best" MMO out there.

Well, if you almost exclusively interview EQ players, is it any surprise that you will get such an answer?

I wonder if she made any effort to interview more "non-EQ" women.

The research sample itself is so incredibly limited that I do not expect that the series of articles to follow will be very useful, interesting, or valuable to anyone making MMOs.


She's a journo not an academic. TL has written much more interestingly (and rigourously I would suggest) on gender in MMOGs. For instance "Multiple Pleasures: Women and Online Gaming," Convergence, Vol. 9, No.1, 21-46, Spring 2003.



Before this thread gets too much longer I just want to add in the complaint that I heard from a great many scholars at DiGRA: namely, that the idea of a single "pink" female game culture is extremely problematic. Men seem to play for many reasons; why are we coming at this as if all women will want to play for the same reason? To assume so doesn't help the problem we already have, which is that there's not enough range in the kinds of games available.

My lab partner, who is female, has been playing Ratchet and Clank to beat it and to solve puzzles. I myself like to play Katamari Damacy and WoW to explore, and Pokemon to cultivate team skills; I really don't care much about beating games. Watching her play I've learned a lot about how differently people can approach even one game. [/anecdotal evidence]

Not to mention the fact that to my understanding, queer theory complicated the idea of monolithic "femaleness" years ago... why are we still walking around acting like second-wave feminists, here?


Surely she should have asked 110 men similar questions if she's to draw any gender-specific conclusions from this? Of course, had she done that she'd have had to have added another rather important question that she seems to have missed: "what is the gender of your main character?".



Apropos of nothing...


Most of the reviews peg it as somewhat girl-friendly, but I (not girl) had an enjoyable time gaming through it, and I wish Nintendo would buy that engine for copious amounts of money and make a Pokemon game out of it.



The Silky Venom site is owned and run by a contracted legal represenitive and contracted employee of Sigil Games. Sigil Games is of course headed by Brad McQuaid and the makers of the upcoming game Vanguard. So of course it focuses on Everquest. Basically the site is a hype machine run by the developer, to extoll the virtues of their next game under the guise of a fansite.

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