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Jun 30, 2005

Comments

1.

Anyone want to make a guess on the number of shards that end up allowing RMT? My prediction is more than half do.

2.

I'll go for the 80/20 rule in favor of RMT.

3.

If it's a successful business model for Sony, I could see non-RMT servers becoming a novelty environment, like an official roleplay or PvP server.

If a large percentage of their player base is opposed to playing with RMT-equipped/bought characters, they might keep it closer to 50/50.

4.

SoE stated though that none of the current server base was going to be migrated over to an RMT server. Just new servers they release would be affected. What I can see happening though, is that all the old servers start to quickly merge, till everyones all in just a small hand full of servers, and then a ton of new ones are released, with RMT. But, I'm still confident that SoE will uphold their original statement and not covert existing servers to the RMT system.

But, as for the percentage of players who do buy items and gear, I wouldn't be supprised if it was something like 50/50. It's an exceptionaly well off industry. Someone's buying all this crud.

Tony

5.

Two notes of interest;

1) Payment Methods: It looks like you will need a credit card to be a buyer and a paypal account to be a seller.
a) This seems like a good plan. Protects Sony from Paypal chargebacks, and provides an easy way to get paid.

2) Fee Structure: Looks like its $1 to list either an item or coin, and $10 to list a character. The seller also pays 10% commission to Sony plus taxes, etc. (note: Fees are currently discounted [-50%] until things are ramped up.)
a) This doesn't exactly seem cheaper than eBay, but the added value of 'secure trade' does seem like a selling point to buyers.
b) It will be interesting to see how the market reacts. If this goes well, there is a whole new business plan here that has yet to be tested in MMOs.

-bruce

6.

Taxes? How exactly does that work?

$1 + 10% to SOE + 5% to paypal - thats certainly not a cheap system. It is more expensive than Ebay and will filter out a lot of the smaller transactions.

Long term if these servers are a big success, I can definitely see them converting some of the existing servers to be exchanged enabled. Of course they would allow people to transfer off that server before hand, but aside from a small number of people, I bet most people will not care enough to uproot themselves and move to a new server.

7.

The question is who would not sign up to an RMT server? If your given the option to play a game and then cash in a hundred dollars at the end where is the incentive to play on a non-rmt server?

8.

"The question is who would not sign up to an RMT server? If your given the option to play a game and then cash in a hundred dollars at the end where is the incentive to play on a non-rmt server?"

Yes. Also the prices will drop drastically as there is a huge influx of stuff being sold (it's 'legal', with SOE's blessing, so why not do it?), perhaps to the point where it's cheaper to buy a high level character than to level one up.

9.

The natural "deflation" of the value of items and gold due to greater supply is both ultimately a benefit to the buyer and SOE.

1. Prices are lower, so buyers get the stuff they need cheaper.

2. Sellers still get some money for stuff they don't need or upon exit.

3. Volume increases, so SOE's return increases.

4. SOE got sale data to better "design" their new games for this behavior.

Frank

10.

Somewhat off topic, perhaps... but what is up with people designing pages that fit snugly into 2/3rds or less of your browser window? Tolerable if they're centered, unbearable when it's all over to the left and much of the information is crammed into tiny columns. Shudder.

But anyway, UI issues aside, this is a turning point for MMOs, in my view. One of the key consequences is the potential for removing or reducing timesinks as obstacles to play: low drop rate items will be made available by the people who play frequently, and purchased by people who play less frequently but have disposable income.

Not to mention the added returns for the developers, helping to reduce the risk of launching an MMO. It would be nice to think the profits from player trading could reduce or even remove monthly fees, but one may as well also wish for a pony.

11.

I think this will be fine and dandy as long as:

1) Developers can resist the temptation to use their game design to maximize their RMT profits.

2) They still hold to the fact that the COMPANY owns everything. We will be in a world of hurt if players are able to effectively argue in a court that they OWN their character, gear, etc.

12.

Quote ----
1) Developers can resist the temptation to use their game design to maximize their RMT profits.
----------

Actually, much like someone had said previously, Designers might take some nod from the data to just tell them what currently is popular and help them determine, along side all the other logging they are doing in the game, the state of the game. Not so much so to maximize RMT profits, but to help them figure out what content is currently underutilized (Thus needs ramping up), what content is perhaps TOO good (What could use a good old nerf), and what more could they add in the future that will please the player base and expand the base best.

So yes, you can find many negatives with this solution but hey, what better way to judge just how good an item is, not by how much plat people are willing to throw at it, but how much REAL cash they are willing to chuck at it.

Tony

13.

I cancelled my eq2 account a few months ago. You should check out what happens when you try to login a cancelled account:

http://www.poorrabbit.com/pwned.JPG

I swear that I did not photoshop it.

14.

I'm a pretty casual MMORPGer (I really only play WoW with any fervor. But I've dabbled in many over the years - usually playing for a month or two before getting bored).

If I had a choice, I wouldn't play on a RMT server. But not because of any kind of moral objection or view on "fairness." I would choose a non-RMT server for the following reasons:

1. I wouldn't want to deal with the powergamers/game sellers who are farming and/or powerlevelling for sale. I can even see in WoW how certain spots are "camped" for stuff. It is annoying. I can't imagine how bad it would be if it was sanctioned.

2. I wouldn't want the temptation of spending actual money to feed by habit beyond the $15/month I'm already blowing.

3. Since I'm not particularly hardcore, there is not a substantive difference for me between being a level 20 mage blowing up dark spiders and a level 60 mage blowing up vorpal spiders. It just isn't worth the investment.

On the flip side, I *would* pay a little extra to basically "play-test" a high-level character for a week or so, to see if I wanted to commit to trying to make one (or pick between endgame classes, since I'm unlikely to ever have the time to develop more than one character).

Just some thoughts to share from a non-industry person. No claims to be representative of any particular segment of gamer, but I'm pretty much a 10-hour a week kind of guy, who only really got dragged back into gaming by WoW.

15.

Jhonus> The question is who would not sign up to an RMT server? If your given the option to play a game and then cash in a hundred dollars at the end where is the incentive to play on a non-rmt server? <

One factor might be if your gameplay is money constrained or time constrained. For myself, time is the big gameplay constraint. Substituting a few gameplay hours for billable hours would likely dwarf any profits I might make from RMT. So if I can get even a slightly better gameplay experience on an non-RMT server, over hundreds of hours of play, it makes sense to go with the non-RMT server. And I do think a non RMT server would be more suited to my playstyle, for more reasons than I want to repeat again.

16.

What would be really interesting is that this works out and they make the client free and you don't have to pay a monthly connection charge if you sign up on a RMT server.

17.

Also, you can play test a high level character as long as you want, all you have to do is pay the SOE exchange fees (assuming stable market values - hmmm, may sony station will start to offer derivatives?)

Man, this would totally warp things.

18.

I wonder what would happen if I bought up all (or some) of the characters and resold them at a higher price..

19.

Word on the street is that the RMT servers are a dud.

Anyone have any concrete #s?

20.

The RMT servers haven't been opened yet...

The only people playing on them right now are the pre-beta people (read "alpha testers") which consist most likely of a few lucky random people and a bunch of devs. The servers don't actually open till I think the 12th or 14th of July sometime.

21.

Here's the legalese, too. Just got it over the weekend.

Station Exchange Service Agreement

Welcome to Station Exchange™, the official secure marketplace for games published by Sony Online Entertainment Inc. (“SOE”). This Station Exchange Service Agreement (this “Exchange Agreement”) along with the relevant game’s User Agreement and Software License, Rules of Conduct, the Sony Online Privacy Policy and the Sony Online Terms of Service (collectively, the “Underlying License Agreement and Rules”), all of which are incorporated into this Exchange Agreement by this reference, sets forth the terms and conditions for your use of Station Exchange. You agree that SOE has the right to amend this Exchange Agreement at any time, in its discretion, by posting the amended Agreement on the appropriate hotlink on the Station Exchange website; the amended Exchange Agreement will become effective for all transactions that occur on and after the date the amended Agreement is so posted (unless the amended Agreement states otherwise). If you do not agree to the terms and conditions of this Exchange Agreement, including anything in the Underlying License Agreement and Rules, you may not use Station Exchange. If you do agree to the terms and conditions of this Exchange Agreement, check the box below and complete your registration.

1. Overview and Waiver of Claims

You agree that you do not and will not own anything. You agree that, as between you and SOE, SOE owns all copyrights, trademarks and other intellectual property rights in game characters, items and coin (characters, items and coin are, collectively, “Virtual Goods”). SOE hereby grants you the limited right to transfer and receive the licensed right to use Virtual Goods, in return for real money, solely through the Station Exchange and solely in accordance with this Agreement. AS USED IN THIS EXCHANGE AGREEMENT, THE GAME AND ON THE STATION EXCHANGE SITE, TO “SELL” MEANS “TO TRANSFER TO ANOTHER PERSON THE LICENSED RIGHT TO USE VIRTUAL GOODS IN ACCORDANCE WITH THIS EXCHANGE AGREEMENT;” TO “BUY” MEANS “TO RECEIVE FROM ANOTHER PERSON THE LICENSED RIGHT TO USE VIRTUAL GOODS IN ACCORDANCE WITH THIS EXCHANGE AGREEMENT.” Accordingly, regardless of SOE’s shorthand use of the words “buy” and “sell,” whether in this Exchange Agreement, any game, any message board, on the Station Exchange site or elsewhere, SOE has not granted, is not granting and will not grant you ownership of any Virtual Goods.

“Licensed use” and “licensed right,” among other things, means that your game play, acquisition and use of Virtual Goods -- and the transactions you engage in through Station Exchange – are all governed by the provisions of this Exchange Agreement and the Underlying License Agreement and Rules. You agree, therefore, that if you violate any of the provisions of this Exchange Agreement, or any of the provisions of the Underlying License Agreement and Rules, SOE can take any action which it believes is appropriate, including but not limited to terminating your participation in Station Exchange, deleting Virtual Goods associated with any of your accounts, and/or suspending or terminating your accounts entirely.

You agree that SOE retains the unfettered right to modify its games and all Virtual Goods therein. You acknowledge that SOE has been, is, and will be constantly making changes to its games. You further acknowledge that SOE can and will, in its discretion, modify features, functions or abilities of any element of the game or any Virtual Goods (which may, among other things, make the Virtual Goods substantially more effective or functional, or less effective or functional, more common or less common, or eliminated entirely).

YOU PROMISE, THEREFORE, THAT YOU WILL NEVER ASSERT OR BRING ANY CLAIM OR SUIT AGAINST SOE, ITS LICENSOR(S), ANY SONY COMPANY, OR ANY EMPLOYEES OF ANY OF THE ABOVE, WHICH IS RELATED TO OR BASED ON (I) A CLAIM THAT YOU “OWN” ANY VIRTUAL GOODS IN ANY GAME, (II) A CLAIM FOR THE “VALUE” OF VIRTUAL GOODS IF SOE DELETES THEM (AND/OR TERMINATES YOUR ACCOUNT(S)) IF YOU OR ANYONE ACTING IN CONCERT WITH YOU VIOLATES ANY PROVISION OF THIS EXCHANGE AGREEMENT OR THE UNDERLYING LICENSE AGREEMENT AND RULES, (III) A CLAIM FOR THE “VALUE” OF VIRTUAL GOODS THAT YOU MAY LOSE IF SOE DOES ANYTHING THAT IT IS ENTITLED TO DO PURSUANT TO ANY PROVISION OF THIS EXCHANGE AGREEMENT AND/OR THE UNDERLYING LICENSE AGREEMENT AND RULES, OR FOR ANY MALFUNCTIONS AND/OR “BUGS” IN ANY UNDERLYING GAME, AND/OR (IV) A CLAIM THAT THE “VALUE” OF ANY VIRTUAL GOODS HAS INCREASED OR DECREASED BY VIRTUE OF ANY GAME MODIFICATION THAT SOE HAS MADE OR WILL MAKE.

2. Eligibility and Registration

You may conduct transactions through Station Exchange if you (i) are at least 18 years of age, (ii) have an active game account in good standing, (iii) are a United States resident, (iv) register with a valid credit card (or other payment method which SOE may, at its discretion, make available in the future), and (v) provide SOE with your name, a valid email address and any other information which SOE may request in connection with the Station Exchange registration and transaction process. Additionally, in order to sell and receive payment through Station Exchange, you must provide SOE with your valid PayPal® account information.

You promise that you will conduct transactions through Station Exchange solely through account(s) registered by you and that no other person or entity will have any claim or interest in any Virtual Goods you buy or sell through Station Exchange.

You may not, directly or indirectly, have a play character on an Exchange-enabled server, register with or conduct any transaction through Station Exchange (i) while you are an SOE employee (or if you are a member of the immediate family of an SOE employee), (ii) while you are an employee (or if you are a member of the immediate family of an employee) of any temporary employment service while you are on assignment with SOE, (iii) while you are an employee (or a member of the immediate family of an employee) of any entity that is under contract to perform customer service, technical support, testing or game development services for SOE. “Exempt” accounts (e.g. accounts that are flagged as “no charge”) for any SOE game are, similarly, ineligible for play on an Exchange-enabled server, or to be used to register with or directly or indirectly conduct any transaction through Station Exchange.

3. Account Security

You are solely responsible for maintaining the security of your Station Exchange account(s), your game account(s) and your PayPal account. You agree to accept all responsibility for all activities that take place on Station Exchange through your account(s). You will keep your password(s) confidential, and safeguard access to your account.

4. Listing and Listing Fees

Promptly upon listing any Virtual Goods for sale, you authorize SOE to charge your credit card for the applicable listing fees. Current listing fees can be found on the fee schedule; SOE reserves the right to change the listing fees at any time. All listing fees are nonrefundable. Any Virtual Goods that do not sell within the applicable auction period will be returned to your holding area; you may then return them to the game, or relist them (in which case you again authorize SOE to bill your credit card for the applicable listing fees).

If SOE cancels an auction for a reason other than your violation of this Exchange Agreement, or if an auction fails because of failure of the buyer or high bidder to pay (a “Failed Auction”), your Station Exchange account may receive the applicable listing fee “credits” which – for a period of six (6) months from the date each such applicable credit is received – you may choose to use with the same account to list Virtual Goods in lieu of paying additional listing fees. “Character” listing fee credits can only be used to list characters; “item” and “coin” listing fee credits can only be used to list items and/or coin. All unused listing fee credits will expire after 6 months; no refunds will be given.

When listing Virtual Goods for sale, you may specify a “buy now” price; if you so specify, you promise to sell the Virtual Goods for that “buy now” price, less SOE’s service fee and applicable taxes. You may specify a reserve price; if you so specify, and the reserve is not met during the duration of the auction period, then the auction will expire, the Virtual Goods will be returned to the holding area and the listing fee will not be refunded to you. When listing Virtual Goods for sale, you promise to sell the Virtual Goods at the maximum bid received during the auction period – again, less SOE’s service fee and applicable taxes.

Upon the close of a successful auction and upon SOE’s collection of the sale amount from the buyer, SOE will deduct its service fee and applicable taxes on the service fee, and remit the remainder to your PayPal account. SOE will compute and deduct such taxes only on the service fee – not on the full transaction amount. SOE’s current service fee can be found on the fee schedule. SOE reserves the right to change the service fee at any time; changes will be applicable to all listings placed on and after the date of any such change.

5. Durations of Listings

You may choose to list Virtual Goods for various durations. SOE reserves the right to change the listing duration options from time to time. For auctions in excess of 1 day, you may choose to include a “buy now” price which, if met by a paying buyer, will end the auction early. If the Station Exchange service is down or unavailable when any auction is scheduled to end, the auction will be extended an appropriate amount of time. To eliminate “sniping,” any bid placed in the closing minutes of an auction will automatically extend the auction.

SOE may, in its discretion, limit the number of concurrent active listings for any Station Exchange account. The maximum selling price for any listing on Station Exchange is set forth on the fee schedule; SOE may, in its discretion, change that maximum selling price at any time.

SOE may terminate or suspend this Station Exchange service, any listing, and/or any Station Exchange registration, at any time, for any reason or for no reason at all, and without any notice to you or any other person.

6. Bidding and Bidders

When you place a bid on any Virtual Goods on Station Exchange, you promise that you have a bona fide intention to pay the amount of your bid for the Virtual Goods on which you have bid and that you will pay for any Virtual Goods on which you have agreed to “buy now” or are the high bidder at auction close. Accordingly, when you complete a “buy now” transaction, you authorize SOE to charge your credit card for the full transaction amount; when you are the high bidder at auction close, you authorize SOE to charge your credit card for the full transaction amount. You promise not to deny or decline any such charge.

Upon a successful transaction for a character, Station Exchange will transfer the character to the account you used for the transaction. If the account does not have space for an additional character, you may have to delete an existing one in order to access the newly transferred character. When you bid upon an item or coin, you will be given the option of having the item or coin be placed in your holding area, or transferred directly to the mailbox of a character you select (in each case, provided that you are the high bidder and the transaction closes).

All bids must be in accordance with the bidding increment table. When placing a bid on any Virtual Goods on Station Exchange, you may also specify a “maximum bid” – in which case, your bid will be automatically be increased by the appropriate bidding increment, for the duration of the relevant auction, each time that your bid is exceeded.

There may be multiple listings for Virtual Goods in which you are interested; you promise that you will not place bids in multiple simultaneous auctions for the same Virtual Goods unless you intend to complete transactions for all on which you have bid.

Once made, bids cannot be revoked except in exceptional circumstances, and then only by SOE and not by you.

7. Your Promises

You promise that (i) you will comply with all provisions of this Exchange Agreement and the Underlying License Agreement and Rules for each relevant game, (ii) you will not use or manipulate Station Exchange for any fraudulent activity or purpose, (iii) neither you nor anyone acting on your behalf will engage in any manipulative bidding practices (including, but not limited to, so-called “shill” bidding or using another account to “bid up” the highest bid in any auction, (iv) you will not interfere with any other user’s listing or transaction, (v) you will not use Station Exchange in violation of any law, regulation or ordinance, (vi) you will not use an invalid or unauthorized credit card, (vii) you will not use someone else’s account in connection with Station Exchange, (viii) you are responsible for paying all applicable federal, state and local taxes (other than the taxes SOE may collect from you on its listing fee and service charge, for which SOE is responsible for paying) on any and all transactions through Station Exchange, and (ix) you will not buy or sell any Virtual Goods for real money or any other real world consideration outside of Station Exchange, or attempt to circumvent paying the service fee.

You further promise that you will not list or sell any Virtual Goods that are part of a “guild bank” or similar guild or group arrangement.

8. Station Exchange Access and Interference With Station Exchange

You agree that you will not (i) use any automated method of accessing, searching or bidding on Station Exchange, (ii) take any action that imposes or may impose an unreasonable load on Station Exchange or its infrastructure, (iii) take any action that interferes or attempts to interfere in any manner whatsoever with the operation of Station Exchange, and/or (iv) attempt to bypass methods SOE may use to prevent or restrict access to Station Exchange.

9. Reporting Conduct to Authorities

To the extent permitted by applicable law, you agree that SOE has the right, but not the obligation, to monitor any activity on Station Exchange, and to investigate any reported violation of this Exchange Agreement or SOE policies and any complaint relating to the use of Station Exchange by any person, and to take any action SOE deems appropriate, including the issuance of warnings, suspending or terminating a listing or registration or the use of Station Exchange, removing listings, bids or other materials from Station Exchange, and to report any activity SOE suspects violates any law, rule or regulation to law enforcement or other appropriate authorities. SOE reserves the right to access and disclose to law enforcement agencies and other appropriate authorities any information SOE deems necessary or appropriate, including, without limitation, your personally identifiable information, your transactions on Station Exchange, and any other information SOE may have.

10. Limitation of Liability

IN NO EVENT SHALL SOE, ITS DIRECT OR INDIRECT PARENT COMPANIES, ITS LICENSOR(S) AND EACH OF OUR AND THEIR RESPECTIVE OFFICERS, DIRECTORS, EMPLOYEES AND AGENTS, BE LIABLE TO YOU OR TO ANY THIRD PARTY FOR ANY LOST PROFITS OR SPECIAL, INCIDENTAL, INDIRECT OR CONSEQUENTIAL DAMAGES (HOWEVER ARISING, INCLUDING NEGLIGENCE) ARISING OUT OF OR IN CONNECTION WITH THE STATION EXCHANGE SERVICE, YOUR ACCOUNT, ANY GAME, OR THIS EXCHANGE AGREEMENT, INCLUDING, WITHOUT LIMIATION, DAMAGE TO PROPERTY AND — TO THE EXTENT PERMITTED BY APPLICABLE LAW — DAMAGES FOR PERSONAL INJURY, EVEN IF WE AND EACH OF OUR RESPECTIVE AFFILIATES, LICENSORS, OFFICERS, DIRECTORS, EMPLOYEES AND AGENTS HAVE BEEN ADVISED OF THE POSSIBILITY OF SUCH DAMAGES OR LOSS. Some states do not allow the foregoing limitations of liability, so they may not apply to you.

11. Governing Law

This Exchange Agreement shall be governed in all respects by the substantive laws of the state of Delaware and of the United States of America. Notwithstanding the foregoing, Section 12(b) below shall be governed by the Federal Arbitration Act. The U.N. Convention on Contracts for the International Sale of Goods is hereby expressly disclaimed.

12. Resolution of Disputes

In order to expedite and control the cost of disputes, you and SOE agree that any legal or equitable claim relating to this Exchange Agreement (referred to as “Claim”) will be resolved as follows:

a. Informal Resolution.

You and SOE agree that we will first try to resolve any Claim informally. Accordingly, neither of us may start a formal proceeding (except for Claims involving any violation of the federal trademark or copyright laws, or for injunctive relief) for at least 30 days after one of us notifies the other of a Claim in writing. SOE will send its notice to your billing address, with a copy via email to your email address. You will send your notice to Sony Online Entertainment, 8928 Terman Court, San Diego, CA 92121 Attn: Legal Department.

b. Formal Resolution – US Residents

(1) Agreement to Arbitrate. Except as provided in Section 12(b)(3) below, if we cannot resolve a Claim informally, we agree that any and all Claims either of us asserts shall be resolved solely through binding arbitration. The arbitration will be conducted under the rules of the Judicial Arbitration and Mediation Service (“JAMS”) that are in effect at the time the arbitration is initiated, including the rules for the exchange of non-privileged and relevant information, and under the rules set forth in this Agreement. If there is a conflict between JAMS rules and the rules set forth in this Agreement, the rules set forth in this Agreement will govern. If you initiate the arbitration, you agree to pay a fee of $125 or, if less and you tell SOE in writing, the amount that you would pay to initiate a lawsuit against SOE in the appropriate court of law in your state. Other fees will be paid in accordance with JAMS rules. The arbitration will be held at a location in your hometown area (meaning, the closest JAMS dispute resolution center to your hometown) unless you and SOE both agree to another location. In the arbitration proceeding, the arbitrator must follow applicable law, and any award may be challenged if the arbitrator fails to do so. Forms and other information on filing such a Claim can be found at www.jamsadr.com.

BY AGREEING TO ARBITRATE, YOU UNDERSTAND THAT YOU ARE WAIVING YOUR RIGHT TO SUE IN COURT AND HAVE A JURY TRIAL.

(2) Special Rules. You and SOE agree that the type of arbitration we intend to participate in is between SOE and you as an individual. YOU AND SOE ARE AGREEING THAT WE WILL NOT PERMIT CLASS ACTION ARBITRATION PROCEDURES IN OUR ARBITRATION.

(3) Exceptions. Notwithstanding the foregoing, (i) any Claim involving a violation of the federal trademark or copyright laws, or a Claim for injunctive relief, may be decided only by a federal court (or, for injunctive relief, federal or state court) in the County of San Diego, State of California, and (ii) neither you nor SOE shall be precluded from filing a Claim in small claims court for disputes within the small claims court jurisdictional level.

c. Formal Resolution – International Residents

Both parties submit to personal jurisdiction in California and further agree that any Claim shall be exclusively brought in the County of San Diego, State of California, United States of America, in the appropriate state or federal court. This shall not be construed as broadening the eligibility provision in this Exchange Agreement.

d. Severability

You and SOE agree that if Section 12(b)(1) is found to be unenforceable by a court of competent jurisdiction, it shall be severed from this Exchange Agreement and – in that event -- you and SOE agree to submit to personal jurisdiction in California and agree that any Claim shall be exclusively brought in the appropriate state or federal court in the County of San Diego, State of California. You and SOE also agree that if Section 12(b)(2) is found to be unenforceable by a court of competent jurisdiction, then – regardless of the enforceability of Section 12(b)(1) -- any class action Claim shall be exclusively brought in the appropriate state or federal court in the County of San Diego, State of California and you agree to submit to personal jurisdiction in California.

13. Game Integrity

You expressly consent to SOE scanning your computer’s memory during game patching, game play and/or on the Station Exchange site solely to compare with SOE’s then-current list of active background processes and/or any other running programs or routines that are in violation of this Exchange Agreement and/or the Underlying License Agreement and Rules.

14. Miscellaneous

With respect to Station Exchange, in the event of any conflict between the terms of this Exchange Agreement and any provision of any other agreement, this Exchange Agreement shall govern. SOE’s failure to act with respect to a breach by you or others does not waive SOE’s right to act with respect to subsequent or similar breaches. You may not assign or transfer this Exchange Agreement or your rights hereunder, and any attempt to the contrary is void. This Exchange Agreement sets forth the entire understanding and agreement between SOE and you with respect to the subject matter hereof.

22.

I Think the SOE Exchange is a good idea. It tells the players that its okay to Buy and Sell Eq2 Gold.

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