Games, Learning & Society Conference 2005: Call for Papers
June 23-24, 2005 . Madison WI
www.glsconference.com
Sponsored by the University of Wisconsin-Madison and the Academic ADL Co-Lab, the GLS Conference will foster substantive discussion and collaboration among academics, designers, and educators interested in how videogames – commercial games and others – can enhance learning, culture, and education. Speakers, discussion groups, interactive workshops, and exhibits will focus on game design, game culture, and games' potential for learning and society more broadly. This two-day conference will be held at Frank Lloyd Wright's Monona Terrace overlooking downtown Madison's beautiful Lake Monona. Conference highlights include a two-day exhibit hall featuring poster presentations and interactive demos of games; a special track of selected, hands-on sessions designed specifically by and for practicing teachers (continuing education credit may be available); and an outdoor dinner party at historic Quivey's Grove. Participants and speakers currently include John Seely Brown, Edward Castronova, Doug Church, James Paul Gee, Henry Jenkins, Jesper Juul, Jay Lemke, Kurt Squire, and Eric Zimmerman.
Deadline for proposals is March 14, 2005!
The deadline for submission to the Games, Learning, and Society Conference (June 23-24 in Madison WI) has been extended to March 31. Please submit your proposal abstract before midnight CST on that date. Thanks!
Posted by: Constance Steinkuehler | Mar 14, 2005 at 15:03
Deadline for submissions is tomorrow (March 31) by midnight CST. Send your stuff in! Email me directly if you have questions.
~.^
Const
Posted by: Constance Steinkuehler | Mar 30, 2005 at 16:25
Games, Learning & Society Conference 2005
June 23-24, 2005 . Madison WI
Early registration for the Games, Learning, & Society Conference has been extended to Friday, May 6, 5:00 pm CST. The official program for the conference is now posted. Speakers, discussion groups, interactive workshops, and exhibits will focus on game design, game culture, and games' potential for learning & society more broadly. Conference highlights include a two-day exhibit hall featuring interactive presentations and demos of games and an exceptional line-up of speakers including John Seely Brown, Edward Castronova, Doug Church, James Paul Gee, Henry Jenkins, Jesper Juul, Jay Lemke, Kurt Squire, and Eric Zimmerman.
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