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Feb 04, 2005

Comments

1.

I've got a new article out on authorship and branding that touches on rights of publicity. http://papers.ssrn.com/sol3/papers.cfm?abstract_id=656138

I might try to blog it and add a virtual worlds spin when I get a chance.

Clearly, there is a potential RoP claim that will need to be dealt with if your real face is being included in the promotion of a video game. See, e.g, the $15 million coffee guy.

-- the thing that I wonder about, though, based on some things you've written, Ren, is if we buy the notion that RoP is a good thing (and generally speaking I don't), why not extend it to the avatar? I don't see that it would extend that far at the present moment, because the avatar doesn't resemble or evoke the controlling person/author any more than any other authorial creation does. (My article discusses this a bit.) Still, whether your avatar looks like you or not, it embodies your identity and investments, which is one of the theories used to justify RoP. A counter-argument, perhaps, is that the anonymity or identity play is a major reasons for the attraction of MMORPGs -- the lack of a tie to a real person is what, arguably, separates the avatar situation from a more standard electronic agent = self situation.

And if you thought RoP might apply to avatars, I wonder how it would fit in, btw, to the Marvel/NCSoft stuff? :-)

2.

>I've got a new article out on authorship and branding that touches on rights of publicity.

mmm, it’s fresh.

Printing as I type (though at 73 pages!! I might need to run up an add paper),,,


> the thing that I wonder about, though, based on some things you've written, Ren, is if we buy the notion that RoP is a good thing (and generally speaking I don't)

I don’t either.

I think that commoditisation of identity is generally a bad thing, currently I believe that identity should sit outside property law and that really we need novel laws to deal with Avatars (less so for other virtual objects).

Though while I don’t like the law it still seems like should have a hold in the kind of cases that we talk about here but seldom if ever seems to be discussed.


> why not extend it to the avatar? I don't see that it would extend that far at the present moment, because the avatar doesn't resemble or evoke the controlling person/author any more than any other authorial creation does.

OK, these are state laws so one has to look at the detail and case law behind each one, though in the 9th Circuit I thought that physical resemblance had been shown not to be critical in Motschenbacher vs Reynolds (Motschenbacher v. R.J. Reynolds Tobacco Company, 498 F.2d 821 (9th Cir. 1974)).


>Still, whether your avatar looks like you or not, it embodies your identity and investments, which is one of the theories used to justify RoP.

Yup, it’s the notion of ‘commercial persona’ that seems to be the motivating legal fiction. This seems highly applicable to avatars in certain circumstances. A bigger issue than physical resemblance I think is being able to argue that one has a legitimate commercial identity within the space of an MMO when the EULA probably forbids this, though I don’t think that this is insurmountable. The other tests that I’ve seen look like they are satisfied in cases where we grant the commercial bit. I think I went through each of them in an AoIR paper the other year.


>A counter-argument, perhaps, is that the anonymity or identity play is a major reasons for the attraction of MMORPGs -- the lack of a tie to a real person is what, arguably, separates the avatar situation from a more standard electronic agent = self situation.

Hmm, that’s a sensible argument for maintaining the magic circle but if its trumped by something in the legal tool kit then many of mine, Richard’s and other peoples nightmares start to come true.


>And if you thought RoP might apply to avatars, I wonder how it would fit in, btw, to the Marvel/NCSoft stuff? :-)

Blimey, how did you know that I was now large, muscular and green!

3.

People who show up for the casting call will need to sign a release to get their picture taken but they won't have to sign the performer's agreement unless they're actually selected to appear in a game. This is just asking that people sign up to allow BioWare to take their picture to store in a file, nothing more.

Point 11 in the FAQ says that you can pull out later if you get cold feet or decide that you don't like the terms of the agreement. Every modeling/talent casting call has these kinds of releases, so I don't expect the BioWare ones to be anything out of the ordinary.

Once you've signed the agreement and had yourself scanned, you don't really have a say in how your likeness is used. All you can do is try to look as heroic as you can and hope you don't end up like the producer of Baldur's Gate II who was immortalized as Neb the Child-killer (when you killed him you got an item that looked like Ben's severed head)

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