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Jan 16, 2005

Comments

1.

World of Warcraft has quite a bit of parody. One of the high level quests is "When">http://www.abcmartinfry.com/abcabsolutely/whensmokey.html&e=912">When Smokey Sings, I Get Violent"

2.

Ack, cut off in mid tangent. Anyway, in terms of self-parody, that's always been in MMOs as well, although usually under the radar. Mainly because it's perpetrated by the lower-level folks actually working on the content, who've been staring at spreadsheets and level design kits for months and are in danger of losing their sanity anyway. Examples include the always very slighly below the surface Monty Python references in DAOC, the NPC in one of Everquest's planes who would annihilate you if you said the words "phat lewt", and pretty much anything, in any game, involving gnomes.

3.

As long as were on tangents anyway, the toast-popping graphic on the Serious Play page is one of the funniest corporate info-graphics I have ever seen.

4.


in terms of self-parody, that's always been in MMOs as well, although usually under the radar. Mainly because it's perpetrated by the lower-level folks actually working on the content, who've been staring at spreadsheets and level design kits for months and are in danger of losing their sanity anyway. Examples include the always very slighly below the surface

After what point will these "easter eggs" interfere with the experience. When must the world transition to a full parody rather than isolated embedded experiences. Or must it?

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