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Dec 08, 2004

Comments

1.

This is great, Nick -- thanks.

2.

Correction: Been looking around it awhile -- this is *really really* great.

3.

Gawd. [mouth hanging open]
I see the future. When academics and pundits have some web-development skills, this kind of awesome, informative, intuitive site will be commonplace. But today, it's a gem.

It's especially good I think for pointing anyone who is a little more than new to the space. They know about MMORPGs, but are wondering what's going on, at a deeper level. They're interested in data, too, not speculation and conjecture. (That's what we do here!)

Now we need a basic "Intro to Virtual Worlds" site, a VW 101 to accompany Nick's outstanding VW 201 site.

4.

Nick, what programs did you use to build the pages & graphics?

Not everyone knows, btw, that Nick programs cool Flash and Java eye-candy widgets when he isn't doing pathbreaking MMOG research. See, e.g., Firefly Sanctuary and Circular Logic.

5.

Very very nice. I'm really happy that the raw data has been given some interpretive context, and in such a pretty-looking format too. =)

Thanks!

6.

You had me at hello.

Wonderful job, Nick!

7.

Wonderful!

8.

This looks fantastic, Nick!

9.

Thanks for all the positive feedback.

Greg - I use Photoshop for the graphics, Imageready for slicing them up for the web, and Dreamweaver for putting it together in a template.

10.

Great site, Nick. Thanks for sharing. The gateway is very helpful indeed and it's a beautiful design.

Ted wrote: Now we need a basic "Intro to Virtual Worlds" site, a VW 101 to accompany Nick's outstanding VW 201 site.

Great idea! Maybe someone will build one! ;) I know, I know, you probably want one that's includes more of the traditional RPG type of virtual worlds. I'm working on that for 2005.

11.

Great site - Nick, have you ever done any spatially based population dynamics studies using e.g. geographical coordinates? In biology, we do a lot of studies of communities and their interactions, and I have been thinking about whether these survey/analysis methods could be introduced in the online environment. however, most are based on geographical coordinates (as basis for tracking sampling), and I have been uncertain about whether this exists in online world - i.e. the ability to track individuals spatially (tag them). Also, unlike fish and mussels, I guess we cannot sample players and put them in formalin ;-)

12.

Betsy> Great idea! Maybe someone will build one! ;) I know, I know, you probably want one that's includes more of the traditional RPG type of virtual worlds. I'm working on that for 2005.

Yes, exactly. I was thinking, "something like VWR but including all the D&D worlds too."

Look for it in the new year, I guess, eh?

13.

Yes, hopefully the upcoming holidays will give me time to make a few of the changes I've been planning, which include not only expanding the list of worlds but also providing information like a basic timeline of world launch dates and a list of academic institutions that offer programs encouraging the study of virtual worlds. Right now the site does a pretty good job of directing newbies to various worlds that interest them. But it also would be great to have one organized list of programs to direct students who are interested in starting to study vw's or who want to continue their work in a post-grad program.

I'd like to hear what else folks think would make a good addition to a "VW 101" site.
Let me know if you have any thoughts on the matter.

Sorry Nick - didn't mean to hijack your thread. Everyone please return to marveling at Nick's l33t web skillz now :)

14.

http://craps.cnt-group.com > http://craps.cnt-group.com
http://craps.cnt-group.com > craps

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