I'm really happy to join here--I've recently stepped up my academic interest in games research after letting it lie fallow for a while, and I can't think of a better place to explore that interest than Terra Nova. I think Edward is perfectly right that Terra Nova is an excellent model for the way scholarly publication ought to develop in the near-term future, not just for games but perhaps for many disciplines and subjects.
To kick off my involvement: I was snuffling about in the recent thread on SWG's duping problems, jonesing for a link to an essay I recently finished on notions of the state and sovereignty in MMOGs.
Now I don't have to resort to rather pathetically roundabout efforts at self-promotion: I can just cut to the chase and self-promote.
The essay is Play of State: Sovereignty and Governance in MMOGs.
A few thoughts I've had since I wrote it:
1) The point which most interests me overall is the one I discuss the least in the paper, namely, models of the state and sovereignty that are part of the game mechanics of a MMOG (but not "player governance"), particularly in terms of the way virtual economies function. The more I think about it, the more important and problematic this absence seems to me, both in terms of immersive fictions in MMOG and in terms of the functionality of MMOG economies.
2) The one thing I don't want to advocate is what Richard properly rejected in the discussion of SWG's duping and customer-service issues. The problem is not that developers have sovereignty and players don't. Developers should be the sovereign. The problem is that I think many developers are not aware of or don't think fully through the game-mechanical and communitarian implications of that fact. In particular, this is why the flow of information between developers and players matters so much. It's not a public-relations or community-management necessity: it's a basic part of how a sovereignty should function. This is why "stealth nerfs" and the like anger so many players, because the citizens need to know how or whether both the laws of physics and the social laws in gameworlds have been changed by the sovereign. It's not that they question the sovereign's right to do so, only the sovereign's right to conceal what it does.
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