Following up on Dan's recent post, Japan's Daily Yomiuri reports today about an arrest related to unauthorized access to a player's account:
One such cybercriminal is a 16-year-old high school boy taken into custody in early March by the Toyama prefectural police on suspicion of violating a law banning unauthorized computer access. The boy, from Fukuoka Prefecture, reportedly told investigators, "I didn't think the police would investigate because it was just a game."
I'm not familiar with the Japanese law of computer trespass, but evidently, there was no allegation that the stolen items were being sold. This was plain vanilla unauthorized access to another person's account without a "real world" profit motive. The "cybercriminal" was just seeking an in-game profit, a.k.a. cheating. The article does note, however:
Some items that are hard to obtain in the virtual world are traded in the real world for tens of thousands of yen over the Internet, which a police officer described as "a factor that could lead to crime."
Hmm...
As I think we've mentioned before, there have been several reports in the media of arrests in Asia for virtual currency/property hacking. For example, see this news article regarding an arrest for the unauthorized creation and sale of $470,000 in virtual currency and this BBC article stating there have been over 22,000 gaming-related cybercrimes reported in South Korea.
I love trackback. It seems Hiroshi Yamaguchi is now blogging "Virtual Worlds Update Japan"
http://hyamaguti.cocolog-nifty.com/virtualworlds
Many thanks, Hiroshi!
Posted by: greglas | May 05, 2004 at 05:00
The comment of Greg Lastowka is correct in i) the crime was about unauthorized access to other person's account, and ii) yet the police had some consideration on real-world value of virtual items.
The Article 3 of the Unauthorized Access Prohibition Act prohibits unauthorized accesses, not modification of other's data, nor theft of virtual properties. The law can put its violators to jail, but in this case the "stolen" items were worth only 1,000 yen (about $9), which was too little for the boys to get punished.
But the police took this action probably because the virtual items had real-world values. The value of the theft items, 1,000 yen, is not the price in "eBay;" the site actually sells virtual items by the real money. Virtual items are "data" in Japanese legal system, and what the boys did would potentially be subject to civil trials. If the virtual item had no real-world value, it is somewhat questionable whether the police took this kind of move.
Posted by: Hiroshi Yamaguchi | May 05, 2004 at 05:35
A story about Taiwan with some more anecdotes:
Posted by: greglas | Oct 24, 2004 at 11:11
As I think we've mentioned before, there have been several reports in the media of arrests in Asia for virtual currency/property hacking. For example, see this news article regarding an arrest for the unauthorized creation and sale of $470,000 in virtual currency and this BBC article stating there have been over 22,000 gaming-related cybercrimes reported in South Korea.
Posted by: Hmm... | Aug 18, 2006 at 03:37