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May 09, 2004

Comments

1.

I liked the comment in the article on how they always had to have a programmer on "Call" like the lead doctors at a hospital. The programmers take turns for whose week it is (to prevent burnout). The week that the programmer is “on call” they have to keep their cell phone/beeper by them all night so if anything happens they can come in for an emergency (such as IGE figuring out the latest dupe and making millions of plat :).

They also have this HUGE plasma screen that shows the status of all the EverQuest servers.

The article talked about how they determine when to patch or not. A lot of times a thousand or so players will complain about a minor bug that is specifically hindering them (such as a quest turn in), and they can not understand why SOE won’t just patch it. Although it is easy to patch, doing so would cause all 420,000 subscribers to download that patch, and could kick everyone off the servers (between 50,000-100,000 playing at a time). That would anger a lot more players then the 1,000 who the small bug is hindering.

2.

By the way, if you would like to sign up for Game Developer magazine(for free) go to:

http://submag.com/sub/gd?wp=free

For other free magazines check out:

http://www.slickdeals.org/forums/showthread.php?t=20652

3.

Fortunately for this nascent industry there is *plenty* of experience in running 24x7 mission-critical applications out there in other industries; I suppose its only a matter of looking (and/or hiring) outside the 'box'.

4.

Brian Whitener>By the way, if you would like to sign up for Game Developer magazine(for free) go to:

This doesn't work for non-US subscribers (although they still get the very annoying "are you sure" style pop-up when they try to navigate off the page or close the window).

Richard

5.

Brian Whitener >By the way, if you would like to sign up for Game Developer magazine(for free)…

Even better, if you become of a member of the IGDA (Independent Game Developers Association) http://www.igda.org/ you get Game Developer Magazine for free where ever you are. IGDA is a not for profit organisation that does tireless work both for developers in general and in areas such as bringing academia industry together in addition they have a lot of SIGs (Special Interest Groups) such as IP and Women in Games that they are always looking help with – here endeth the plug.

6.

DivineShadow > Fortunately for this nascent industry there is *plenty* of experience in running 24x7 mission-critical applications out there in other industries

Certainly is. Why of course I don’t think that these are ‘boring’ facts is that I have a history in the telco industry, where ‘dial tone’ is all. And sure at the level that the piece was written there were no surprises for anyone that has worked in 24x7 ops – though I always like to see the dev part of world, er, educated in some of the hard facts about keeping a system running the day after you turn it on.

But I wonder if there are any specifics of running an MMO that differ significantly from running any other ecommerce Op – say, for example, an e-commerce based site like Amazon. Certainly in terms of the kind of user numbers one deals with in telco land both the user numbers and indeed cost / revenues of MMOs are pretty small. However, the criticality of customer retaliations are probably higher i.e. ‘players’ care more than ‘users’, hence the cost of upsetting them is higher, thus CS is probably proportionally higher (ad to this the complexity of the ‘application’) – which leads me to think that this is where the key difference lie rather than in the paperwork.

Of course I’ll know all this for sure pretty soon when I hear Richard, Ted, Julian and friend-of-the-show Jessica Mulligan speaking at the Community Work: Managing Multiplayer Culture seminar at ITUC Copenhagen Friday 21 May 2004 (there might still be places - see site for details). Opps, another ad, but it is a 3/4 TN line up .

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