New paper alert! I’ve just put the finishing touches on a paper about advertising and branding in virtual worlds.
Click here to download the paper in PDF format. Warning: It’s nearly 4 MB. (There are lots of pretty pictures.)
It’s based on a presentation I gave back in October at Miami University in Ohio. The presentation received such a great response I decided to turn it into a paper. Yes, it took me a while but hey, all this virtual worlds stuff is done in my “spare” time.
When I say advertising and branding in virtual worlds I really mean in virtual worlds. All examples discussed are various forms of in-world advertising. The marketing of vw’s to the general public is not covered. But within virtual worlds, I’ve found that advertising and branding projects have taken the following forms so far:
[1] Community members who create their own brands and ads to advertise virtual products they are creating and selling to other members
[2] Official ads for products made by the company that owns/operates the world
[3] Contextual advertising campaigns by real, offline companies who are now branding objects within virtual worlds (Nike & Levi’s in There, McDonald’s and Intel in TSO)
[4] Entire virtual worlds created to advertise or promote a company or organization (Coke Music, America’s Army, Aero House, Mokitown)
One interesting trend I also discuss in the paper is how teenagers seem to be more receptive to in-world advertising than adults are, often bringing elements of branding into the worlds themselves. In fact, many of the fully branded worlds are targeted to teens and kids.
Now that I’ve given you the cliff’s notes summary, go read it and let me know what you think. Posts are welcome here. If you prefer to discuss privately, contact me through VWR.
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