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Mar 09, 2004

Comments

1.

Loss here seems to be any cost to any victim. So if a scammer gets a few SWG passwords and sells (or deletes) the Jedi character on the account - which are selling these days for upwards of $2000 on eBay - they could become exposed to prosecution under this statute, right?

Issues similar to this were involved in the Hacker Court moot held in Las Vegas last summer. It was about a hack that wrecked some in-game equipment. No one (judge, jury, audience) seemed to question either damage or loss. There were questions about culpability of specific actors, and about whether the in-game nature of the goods - within the magic circle - might justify a different reading of the law. Basically, there are all kinds of things that cause damage and loss (e.g. the end of romantic relationships), where the law does nothing. By that argument, existing law would be understood not to apply to anything so intangible as broken hearts.

Are virtual goods that intangible, or intangible in the same way? Are they special? If the magic circle is preserved - through role-playing, no eBaying, etc. - I would say, 'yes.' If the magic circle is not preserved, I would say 'no.'

2.

>Loss here seems to be any cost to any victim.
Yes, pretty much.

My point being (in the case of loss) that we dont even have to get into debates about property, we can simply look at the cost of time that a compnay would inccur in dealing with an issue that is a result of an unauthorised access i.e. this seems a much wider interpretation than the ones that have been debated in the past.

3.

Edward,

What are the boundaries of this 'Magic Circle'?

Seems like it could be defined: "It has the same boundaries as the EULA" or "It has the same boundaries as your contract".

4.

DivineShadow> What are the boundaries of this 'Magic Circle'?

The answer to that is a probably a full phd, if not several.

It refers to Huizinga’s concept of what is and is not the game or ludic space.

One might ask: what is the boundary of our suspension of disbelief when we enter a theatre, certainly I would say that it is not defined by the contract that we have with the theatre – but it does include getting up in the middle of the performance and shouting ‘Look is this Godot character gonna turn up or what?’

5.

"It refers to Huizinga’s concept of what is and is not the game or ludic space."

No PhD here... So bear with me...
Going to Edward's point of having to make a distinction of whether the Magic Circle was preserved or not would imply we know when the line was crossed. If there is a legal proceeding dependant upon this Magic Circle, we better know real well where that line rests. It doesn't seem like there's a whole lot of clear-cut facts here for a court to go on beyond a contract. Suddenly it seems like the Magic Circle is a whole lot smaller and matches in size and shape your contract. ... Have courts recognized and assigned greater force of law to the existence of a Magic Circle than to a written contract in the past?

Hmm... I suppose many of today's EULAs essentially read "You will respect the Magic Circle" when they have a clause that says "You will behave according to the Rules of Conduct" and then those rules of conduct are as fluffy as "You will be nice to other people".

6.

Yes, I take any clause that talk about things like ‘the spirit of the game’ (often a EULA will reference a code of conduct or similar, which will itself have form of fair play assertion) this to be the ‘magic circle’ clause. I guess I discount these as part of the EULA as such as the are referencing external attitudes, established cultural practices etc.

My legal point is that, it seems conceivable that a court might be minded to take this vague set of stuff and assert that the acts of someone using someone else’s password breach the ‘integrity’ of the game.

To put this in (tabloid) headline terms: in this very specific set of circumstances and given my interpretation of the possible use of ‘integrity’ – Cheating becomes a crime !

Oh, if any one is totally interested, someone posted the ruling here: http://www.corante.com/importance/archives/002149.html

7.

Show me a player that actually reads the EULA and I'll show you...

Well you get the idea. I think the law in question was intended to deal more with personal data than any sort of protection for characters in virtual worlds. Remember that to the bulk of the nation "gamers" are a fringe sub-culture and those of us involved in MMOG's are the geeky subset to that culture (with MMORPG players being the geekiest of the geeky)... that said I'd be surprised if any of the creators fo the abvoe law even know there are such things as virtual worlds (and such things as virtual property) and would likely not care if they find out all we do is use them for playing games.

8.

Sourtone >Show me a player that actually reads the EULA and I'll show you...
A mirror ?


>I think the law in question was intended to deal more with personal data than any sort of protection for characters in virtual worlds.
Indeed, in many cases its not the intention of the original draft of a law that worries me, its the interpretations over time, and in particular those that may indeed be done by people with no knowledge of the culture in question.

>find out all we do is use them for playing games.
As you may feel I’m trying to avoid a property discussion as this law does not need us to get into that (not all legal discussion are propety based one - OK dispite the fact that most of my papers bang on about it), however I should not that while some people use VWs to play games there are many other uses, including commercial ones.

9.

"My legal point is that, it seems conceivable that a court might be minded to take this vague set of stuff and assert that the acts of someone using someone else’s password breach the ‘integrity’ of the game."

Agreed. It would certainly seem that way. And as you said, cheating might be deemed a breach of integrity, too, with very real and easy to calculate costs too. Problem being differentiating what is a bug, what is an exploit, an unintended side-effect, what is cheating, what are the rules, where are they written for each subsystem, etc. Suddenly, being an MMORPG gamer became a lot more complex.

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