This time its Leland Yee, D-San Francisco, who, apparently ignorant of the inability of these statutes to survive court tests elsewhere, announced legislation to:
1. Ban sales of first-person shooters to minors, and
2. Enforce restrictive display of such games in stores (i.e. on high shelves and behind glass cases)
Yee presents evidence that lots of kids get their hands on FPS games even though the games are rated mature. His website also notes that in the year 2000, every "American Academy of X" worth mentioning released a consensus statement that exposure to violence in media, especially interactive media, makes kids more violent. Yee's fact sheet heavily cites one study (literally, one) which found that FPS games involve, and reward, a heck of a lot of violence. [edit: for more, see Yee's interview by HomeLan Fed here]
For what it's worth, Yee's measure has received formal support from NOW, and been opposed by a stupid evil bastard.
Meanwhile, the IGDA and the Free Expression Policy Project have argued that those stodgy academy types are off their rocker; that there's no consistent evidence of an effect of violence in entertainment on violence in children. Gerard Jones makes an interesting point: the 1970s, he says in Killing Monsters, was the CareBear decade. No violence until Star Wars. (Certain 1970s TV shows could be construed as a particularly malicious form of violence against the mind, but leave that for another post). Yet in the late 70s and 80s, there was no sign of a drop-off in youth violence. Similarly, the generations who actually read the Iliad seem to have been no worse off from repeated exposure to lurid, affirming descriptions of spears piercing human flesh.
Two reasons I bring all this up here. First, there's been much talk about the possibility of bad legislation affecting virtual worlds. Yee's bill seems to be pretty bad legislation: banning HalfLife 2 and putting it on the shelf next to Playboy is a surefire way to ensure that every teenager will want it. Yet the theory behind it, that games are a cause of violence and obesity and backtalk, rather than merely comorbid with a large range of teenage behavior that grownups don't like, seems to be fairly popular. More than just teen behavior is at stake here; grown-up gamers are clearly being stigmatized by the stereotypes implicit in these theories and codified in this legislation.
Second, if the researchers cited in Yee's Fact Sheet had played MMORPGs, they probably would have noticed quite a bit of violence there too. Much of it is of the first-person variety; it gets rewarded; in most of these games, it can become a way of life ("A pulls the mob. B tanks the mob. C roots the mob. D nukes the mob. Continue until the mob is killed. Then repeat one hundred bazillion times.") On the other hand, I play a cleric in EQ, I can't fight my way out of a paper bag. All I do is hang around and heal the wounds of people who are fighting.
The point being that virtual world experiences are complex. Will legislation respect the subtleties? Is there enough sensible expertise out there? Judging from the efforts of Dr. Yee (PhD field: Child Psychology), we do have reason to be concerned.
Ted> if the researchers cited in Yee's Fact Sheet had played MMORPGs, they probably would have noticed quite a bit of violence there too.
What happens when the powers that be discover the rather shocking fact that chat sex has been known to happen in online spaces? Given the US' puritanical streak, that could raise an even larger uproar.
Posted by: Cory Ondrejka | Dec 08, 2003 at 18:47
> Will legislation respect the subtleties?
I really doubt it.
And Cory has a very good point.
Posted by: Greg Lastowka | Dec 09, 2003 at 11:33
Sadly, there's not much productive discussion to be had here. Mr. Yee may have a PhD in Child Psychology, but now he's a politician. And this legislation is politically airtight--there's no reason for him not to pursue it:
-those who it affects are by definition minors and can't vote against him
-most parents with young/teen children are not avid gamers themselves, and don't care about the market
-most legal adults who are avid gamers don't care, and either dont vote or won't make this a vote-changing issue
So if a kid can't buy the game they want in the store, what are they going to do--go home and play with educational software? No, they'll either download a copy online, or get a copy from a friend, and gain just that much more contempt for the law in their formative years. I'd really expect more critical thinking from a Psych PhD.
"Saving the children" is almost always political cowardice. It makes an emotional appeal which there can be no empirical evidence against. Maybe some lobbyist could point out to him that California's economy doesn't need any further obstacles at this point...
Posted by: Euphrosyne | Dec 09, 2003 at 16:31
I am as annoyed at the "games are dangerous" debate as you are, but not desperate to fight every battle on that field. The reason being that I see it as a repetition of a familiar pattern. Nobody can accuse films or videos of lacking in the sex and violence department presently, yet the same debate has raged with the advent of all new media. For the 6 million Norwegian readers out there: Professor Barbara Gentikow writes about Norwegian media panics, and over two quick, efficient pages sums up the hundred + years of history of "blaming it on the media".
I am not all that worried about the online communities, massive multiplayer games or digital meeting spaces, because according to the experience we have with media panics, this too, will pass. The problem is that blaming violence or just about everything else on the media is a very good trick politically, because:
1) the media is something their entire audience relates to. That's why attacking new media is better than established media - "it's not about you, my dear established readers/listeners/viewers, it's them, the others with different habits and routines."
2) nobody have managed to prove or disprove a connection between media and violence, while it is pretty clear that there is a connection between violence, education, employment, health, social security and the spaces in which people live. Give people better lives and more room and there is less crime and violence. That costs money and demands public regulation, takes time and changes the status of the well-off. Forbidding violence in computer games/on video/in television/in comics is free, doesn't concern the taxpayer, doesn't change the status quo, is visible to the right groups and just might work. At least nobody can prove it doesn't work, right?
3) people feel genuine concern and fear. Media develop too quickly for most of us to keep up. Not all of us have the time, resources and interest - and I am quite relieved at that, somebody need to be medical doctors too. We all see the younger generations have experiences we don't know how to share or guide them through, and that is terrifying. How can we help, protect and teach in this strange landscape?
Posted by: torill | Dec 11, 2003 at 03:48
I think you hit it right on the head in your third point. The simple fact is that gaming is *not* a form of mainstream entertainment in the United States and the majority of American adult's don't entirely understand it. They can, however, perceive the violence inherent in most of today's games - making games the inevitable target for those who fear social evolution.
Posted by: Michael Bucwald | Dec 14, 2003 at 02:04
http://democrats.assembly.ca.gov/members/a12/videogamefacts.htm
was a lousy argument, 90% (good guess) is based information from newspapers, and we all know what perpective they are using and it`s not the "whole" truth..
I really wonder what is the worst, that they may buy any violence game they want or the tv thats constantly pupmps the viewers with violence and fear.. So if you cut the video games they will surely look alot more on television, but on the other hand there is games who I think should be banned or not even leased..
I am an hardcore gamer and play games at least 2h a day. There are many good games that contains less violence, but I think violence should be in mostley of the games, look at it this way. A 13 year old kid who plays a violent game is bad but for the tv to show violent movies, documentaries of war and so on and forth..
The wrong doesent lay in the game creators but at the salesman of the game..
Posted by: Rasmus Jonsson | Mar 03, 2005 at 03:52
I think the government is trying to hide behind the supposed " video game violence."
The say Halo 2 is bad but the only cussing is ass and bastard and those are not even that bad.
It's just a bunch of over protective parents trying to shield their children from the truth of how the world really is. they dont even include news movies and tv programs. They say its just video games. Oh he shot someone because he played Halo2. Teens aren't stupid we can make smart dicicions on our own.
Posted by: Ace | May 31, 2005 at 15:15