I'm looking to put together a glossary of unusual gaming/vw terms. It's hard to do academic work in this area when everybody keeps inventing new terms. You feel like an idiot when a friend says "So I was hanging out in UO, pulled a twink, then went afk, and they did a wipe and I found my Morningstar-of-Extraordinarily-Crushing-Damage had been nerfed!" And you say, "Right..."
So, anybody want to give me terms and definitions that should be included in a dictionary that the media and television arm of TerraNova Enterprises, Inc. might publish?
My current favorite candidates include:
"twink" (v/n) the action of a higher-level player helping a lower level player rather than the lower level player doing everything themselves. Usually means providing higher-level assets (swords, rares, etc) than the lower level character could obtain themselves. Often used where a single person has multiple avatars at different levels, and has the higher level avatar provide the asset to his/her lower level avatar. Source: Koster, LegendMUD, UrbanDictionary. (Not to be confused with "twink" in non-gaming, sexual contexts)
"nerf" (v, trans) the action of developers reducing the strength of an in-game asset where the asset is too powerful and unbalances other parts of the game. Arose when swords in UO were rebalanced and the characters felt they were hitting each other with nerf swords. Source: Koster, LegendMUD, UrbanDictionary.
Ahh, there's so many. You might be better served using a chatlog from a gaming session and running that against a spelling/grammar checker (just as a first pass, to catch the acronyms and most obvious of oddities).
Some that would fall through that are:
Pulling
Crowd Control
Tank(ing)
Nuk(e|er|ing)
'Port(ing) (as in TELEport, lazy kids.)
That last one brings up an entire category(and subcategory) of terms that any "good" MMOG dictionary would have to provide - contractions, abbreviations, and mutations, such as (tele)port, OMW, res(urrect), T(hank)Y(ou), etc. Many of these are obvious to anyone that uses any form of chat, but many MMOG afficionados have never spent a single clock cycle in a chatroom(like me), though the message boards of MMOGs will sometimes have a post in the newbie(there's another one) section that has an acronym/term definition list that may or may not include the chat-style pseudo-words.
This is a great idea, as one of the biggest barriers to (true)newbies is learning the lingo without looking like an ebayer(and another one).
Posted by: DuckiLama | Oct 08, 2003 at 10:32
I should have mentioned that Greg Costikyan has a great piece in Verbatim, called "Talk like a gamer." http://www.costik.com/gamespek.html Very helpful.
Thanks for the thoughts DuckiLama. Will do some checking and start to add these ones. I'll post with definitions from time to time, so that hardcore gamers can deride me for being so l4m3.
Posted by: Dan Hunter | Oct 08, 2003 at 10:51
I believe that Jessica Mulligan went thru this exercise at Biting the Hand once as well. And there's countless mud dictionaries out there--most of the MMO terms are taken from the mud usages.
Twink, btw, has evolved considerably over the years. I believe its original usage was similar to "d00d" or "griefer."
Posted by: Raph Koster | Oct 08, 2003 at 12:11
Must restrain impulse...
I find I write long comments here and then don't blog.
I'll reply on this topic there in a post in a bit. Have some additions to what's here and in Greg's piece.
Posted by: Dan Scheltema | Oct 08, 2003 at 12:24
Raph: "Twink, btw, has evolved considerably over the years. I believe its original usage was similar to "d00d" or "griefer.""
This is interesting. "Twink" (etym. "twinkie") is used in the gay literature for hairless young man, and Greg's piece mentions that the term probably comes from this source. I guess someone who was very new to gaming was like these twinkies, and then it changed to mean "d00d", "griefer" and now has its negative ebayish connotations. Interesting evolution of the term.
Posted by: Dan Hunter | Oct 08, 2003 at 12:55
BTW (which means, "by the way"...trying to be as inclusive as possible here)
Raph mentioned some sources. For reference:
J.M.'s Biting the Hand: http://www.skotos.net/articles/BTH_08.html
Comments on BTH (including a comment by Raph with lots of definitions from his book-to-be "Insubstantial Pageants"): http://forum.skotos.net/showthread.php?s=&threadid=3622
MUD dictionaries are all over the place. Haven't trawled through them enough to say which is best.
Posted by: Dan Hunter | Oct 08, 2003 at 13:01
In all the links and comments, I haven't seen one of my favorites:
zerg
Which, if I understand it correctly, means something like "a sudden outpouring of enemy PvPers from a teleportation gate, usually resulting in widespread dirt-nappage for the locals."
At least that's what I took it to mean in Dark Age of Camelot. What I liked about the term was that it seemed to have originated in another game, with some lore-ish explanation there for its origins. Transported into DAoC, the lore fell away, and only the flavor of ancient, exotic realms remained.
Posted by: Julian Dibbell | Oct 08, 2003 at 13:45
zerg (zurg) n.:
Large mass of players travelling in concert, usually for the purpose of PvP. Use is usually perjorative: "What's the use of tactics or planning, when the biggest zerg always wins?" or "Albion only wins because they zerg."
Originated from Starcraft; The "zergling rush" strategy of producing a large number of very weak combatants to overwhelm an opponent.
Posted by: Dave Rickey | Oct 08, 2003 at 14:01
Heya. Just started reading here, thought I'd add my bit.
An addition to the term "mule": It can also refer to characters that do the "boring" bits of the game that would distract or weaken the main character (often crafting) or provide support (such as non-PvP characters helping out PvP combatants). Used as an insult to Meridian 59. ;)
Of course, there are terms that are working to replace this. "Buffbots" are big in DAoC, which refer to characters that stick around in safe spots that have cast persistent beneficial enchantments on the fighting characters. Shows the difficulty of pinning down an exact lexicon for this.
resist - short for "resistance", which is the ability to resist damage or spell effects.
uber- - prefix meaning "big" or "great", such as an uberguild (obvious etymology there).
CR - corpse recovery
grind - to gain experience points through a boring, repetitive method
There's all I can think of in a few minutes.
I'll also agree with what was said above: abbreviations and acronyms are common. Almost anything in the game will be distilled down to an abbreviation or an acronym. Hell, even the games are referred to by acronyms: M59, UO, EQ, AC, DAoC, AO, ATITD, etc.
Hope this helps,
Posted by: Brian 'Psychochild' Green | Oct 09, 2003 at 04:13
There's a MUD1/MUD2 dictionary at http://www.mud.co.uk/muse/speke.htm . Although many of the terms are specific to that game, some have made it into the MUD world in general and beyond. Some etymology is included.
The other big one is Henry McDaniel's 1993-2000 "MUD Encyclopedia" at http://www.iowa-mug.net/muddic/dic/academic.html .
Richard
Posted by: Richard Bartle | Oct 09, 2003 at 09:01
n00bie contributer here chiming in...
crack - a spell cast on someone to increase their rate of regeneration (usually mana).
i learned this in daoc, but i'm told it originated from eq.. the spell was like crack. you couldnt get enough after the first time.
Posted by: mileena | Oct 09, 2003 at 16:20
buff - to strengthen characters right before an attack, usually with temporary protection or enhancement spells
mob - a group of monsters, who usually because of stupid AI act like one large organism and have to be treated like one
rush - to use a strong character to quickly advance a weak character to upper levels. the rushee could be called a twinker
many korean terms have become common for american gamers because there are so many koreans on Blizzard games, e.g. keke is sory of like a korean LOL
diablo2:
TP - town portal, a safe haven
cowing - to repeatedly do the secret cow level for mass experience, as in, i'm gonna go cowing for an hour or until i hit level 90
run(s) - to repeatedly kill the same monster over and over for the best loot as in, i did 500 meph runs yesteryday
Posted by: joe | Oct 10, 2003 at 07:11
Dan over at "Dislogue" has a wonderful essay on the lexicography of gaming, spurred by this post. See http://dansch.rr.nu/dislogue/archives/000152.html
Nice definitions of...well, head over and read. Nifty.
Posted by: Dan Hunter | Oct 10, 2003 at 19:43