Terra Nova

A weblog about virtual worlds.

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Some Virtual Worlds

  • A Tale in the Desert
  • Achaea
  • Active Worlds
  • City of Heroes
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  • World of Warcraft
  • Yohoho! Puzzle Pirates

Research Methods, Culture and Virtual Worlds

Monday, March 30th at 11am Pacific Time, Tom Boellstorff, Celia Pearce, Thomas Malaby and I will be in Second Life on a panel discussing the following question:

What can qualitative and experimental methods tell us about virtual worlds and culture?

Roland Legrand of the Belgian news outlet MediaFin, and author of Mixed Realities, will moderate the panel.  Click here to get details on attending the event in Second Life.

And read on for the dramatic backstory!

Continue reading "Research Methods, Culture and Virtual Worlds" »

Robert Bloomfield on Mar 27, 2009 in Academia, Blatant Self-Promotion, Psychology and Culture | Permalink | Comments (8) | TrackBack (0)

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Gaming and Guanxi

I recently read and enjoyed a paper that has been posted to ssrn on gaming and guanxi in China, and I wanted to post about it here because this is the kind of new scholarship on online gaming that we need. Guanxi is the management of relationships of reciprocity in China, primarily through gift-giving, and it is a topic with a long history in the anthropology of China. Here, Silvia Lindtner, Scott Mainwaring, and Yang Wang accomplish what has been a relative rarity in game studies -- they give an account of how the rise of online gaming there shapes and is shaped by this longstanding cultural practice. What is really impressive about this kind of new work is that it resists two common temptations. They do not reduce online gaming there to existing cultural forms (which would be the old wine in new bottles argument), nor do they argue the exceptionalist position -- that online gaming changes everything and sweeps away the past. While I would like to see this kind of work weave in more participant observation data (the emphasis here is on interview material), this is a step forward. Highly recommended.

Thomas Malaby on Jan 22, 2009 in Academia, Psychology and Culture | Permalink | Comments (1) | TrackBack (0)

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Game as Cultural Form, Play as Disposition

William James I've just posted a piece to SSRN about play. In the past I have focused on games as a culturally-shaped activity (what we anthropologists would call a "cultural form"), and in the course of that I have made explicit efforts to decouple games from the concept of play (see here, for example). I argued that it is not very useful to see play as an activity, with games as a subset of it, and suggested that play more usefully denotes a disposition, a way of approaching the world.

In doing that I wasn't trying to argue that games and play are not related to each other, but rather that we need to move beyond seeing them as intrinsically linked (where the question of, for example, whether something is a game boils down to whether it brings about a playful experience). The primary motivation was to make room for an approach to games on their own terms, but the issue of play has been simmering with me for a long time. The posted essay is the result – a long-planned attempt to articulate play as a disposition.

Continue reading "Game as Cultural Form, Play as Disposition" »

Thomas Malaby on Dec 14, 2008 in Academia, Blatant Self-Promotion, Philosophy & Ethics, Psychology and Culture, Sociology | Permalink | Comments (42) | TrackBack (1)

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Maxwell's Hammer

James Clerk Maxwell, image via Wikimedia Commons, http://en.wikipedia.org/wiki/Image:James_Clerk_Maxwell.pngFrom time to time here on TN I've delved into methodological territory, and in my last effort, quite some time ago, I focused on the charges of "anecdotalism" that qualitative research in the social sciences sometimes faces, and argued that generalizable claims can be generated out of such methods. But, in retrospect, that piece did not confront the root of the problem directly, given the degree to which I do not there question generalizability itself as the core aim of scientific inquiry.[fn 1] As research on virtual worlds continues to increase, and as the different parts of the academy ramp up their efforts to fight for their funding (and perhaps thereby seek to discredit other approaches), it seems worthwhile (and consistent with the ecumenical spirit that largely characterizes TN) to consider how scientific the pursuit of other kinds of claims apart from the general are.[fn 2] And that's where James Clerk Maxwell comes in...

Continue reading "Maxwell's Hammer" »

Thomas Malaby on May 27, 2008 in Academia, Economics, Philosophy & Ethics, Psychology and Culture, Sociology | Permalink | Comments (21) | TrackBack (0)

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Are Religions Virtual Worlds?

Right now I’m reading about player behavior in MMOs. I keep thinking how similar those player behaviors and game worlds are to the fantastical real-world-overlays we know as religions. Both imbue players with feeling of elevated direction.

Religions and MMOs give believers/players a lot in exchange for their subscription. Believers get a realm to achieve in that doesn’t necessarily affect what most people hold to be the real world. Recurrent personalities exist at the same time as the believers, but persist regardless of the life span of any one believer. Your grandmother's Jesus is your Jesus. The NPC you met last week during a quest will be there two months from now when you sign up a secondary character. And lastly, religions and virtual worlds both contain objectives that can be broken down into steps for the believer. Religions almost always require believers to do at least one thing, even if it's only to take an NPC into their heart. That action is not much different, and frankly, takes much less time, than solving riddles, collecting items, or grinding XP.

Continue reading "Are Religions Virtual Worlds?" »

Merci on Mar 12, 2008 in Psychology and Culture | Permalink | Comments (42) | TrackBack (0)

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Localization meets Culturalization

Due to my interest in the global aspects of MMOGs and games generally, I wound up at a really interesting session at GDC a couple of weeks ago. It was titled "Self-Censoring Potential Content Risks for Global Audiences: Why, How and When" given by Tom Edwards from Englobe. His talk went far beyond the "avoid blood in Germany, stay away from the Taiwanese flag if you want China as a market" tidbits I've seen before. He argued for something beyond localization--adequate culturalization of games, which makes increasing sense, given the emerging markets and necessities for creating games that appeal to more than one cultural/national/whatever group. Yet his talk was focused on single-player and offline multi-player games, and I began to wonder, how would MMOGs fit in?

Continue reading "Localization meets Culturalization" »

Mia Consalvo on Mar 05, 2008 in Psychology and Culture | Permalink | Comments (14) | TrackBack (0)

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Legitimate Questions

One of my longstanding interests in studying virtual worlds is governance and legitimacy. How are virtual worlds governed, and to what extent is this governance legitimate? When we think about political legitimacy, we can start to see a key difference between how political institutions have established their legitimate rule in the past, and how the multiple new institutions of governance in virtual worlds go about it. In particular, I am curious about how games may be making larger and larger contributions to political legitimacy in virtual worlds. To what extent are the outcomes that games generate not only legitimate in reference to the game (a valid, just, or fair win, if you will) but also contributing in some way to the legitimacy of associated institutions, such as guilds, gamemakers, and others?

Continue reading "Legitimate Questions" »

Thomas Malaby on Feb 04, 2008 in Academia, Philosophy & Ethics, Politics, Psychology and Culture, Technology | Permalink | Comments (20) | TrackBack (1)

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Video games as research tools in psychology

Being a researcher interested in the user experience of interactive technologies, I have always been following how video games are employed as a platform to explore certain topics and practices, especially in social sciences/psychology. The use of such kind of platform has already been discussed in the human computer interaction field for a long time. In psychology, especially, you have papers from 1995 about "Video games as research tools" by Donchin or some statements by HCI researchers (like Holmquist in "The right kind of challenge").

Continue reading "Video games as research tools in psychology" »

nicolas on Oct 04, 2007 in Psychology and Culture | Permalink | Comments (8) | TrackBack (0)

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Play What You Are

Following a link from f13 to Kotaku brings me to a story that the management of the Chinese MMOG King of the World has suspended accounts owned by male players who used female avatars. Supposedly by using required webcams to verify the match between the gender of character and players.       

Continue reading "Play What You Are" »

Timothy Burke on Sep 25, 2007 in Psychology and Culture | Permalink | Comments (61) | TrackBack (0)

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Social networking for whales

Hi. Thanks for having me. Before I get started I should mention, as I do in my own blogs, that I write as an IBMer rather than IBM. My posts don’t necessarily represent IBM’s positions, strategies or opinions. Hopefully, that much is obvious, but perhaps it's worth mentioning in case anyone mistakenly thinks anything that follows is an official company direction.

I recently (and finally) read 'The Tipping Point' by Malcolm Gladwell, which my friend Andy was so insistent I should read that he loaned me his copy. While of course it made me ponder, yet again, the explosive growth of interest in virtual worlds in the past couple of years, the thing that struck me most was the Dunbar constant. Malcolm Gladwell quotes anthropologist Professor Robin Dunbar on the subject:

"The figure of 150 seems to represent the maximum number of individuals with whom we can have a genuinely social relationship, the kind of relationship that goes with knowing who they are and how they relate to us."

For anyone interested in enabling (or even participating) in online communities and social networking, this idea is obviously an important one.

Continue reading "Social networking for whales" »

Roo Reynolds on Aug 02, 2007 in Psychology and Culture | Permalink | Comments (40) | TrackBack (0)

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Next »

Active Authors

  • Bartle, Richard
  • Bloomfield, Robert
  • Burke, Timothy
  • Castronova, Edward
  • Combs, Nate
  • Consalvo, Mia
  • Damer, Bruce
  • Ducheneaut, Nic
  • Galarneau, Lisa
  • Hunter, Dan
  • Lastowka, Greg
  • Lawley, Liz
  • Malaby, Thomas
  • Reynolds, Ren
  • Ruberg, Bonnie
  • Sellers, Mike

Contributing Authors

  • Book, Betsy
  • Dibbell, Julian
  • Fairfield, Joshua
  • Moore, Bob
  • Mulligan, Jessica
  • Nickell, Eric
  • Ondrejka, Cory
  • Steinkuehler, Constance
  • Taylor, TL
  • Williams, Dmitri
  • Yee, Nick
  • Yoon, Unggi

Past Guests

  • Burgaard, Peder
  • Chee, Florence
  • Chesney, Thomas
  • Corbit, Margaret
  • Dornan, Jennifer
  • Grace, Merci Victoria
  • Hinn, Michelle
  • Hughes, Ian
  • Jinman, Andrew
  • Lamont, Ian
  • Lodder, Arno
  • McGinley, Robert
  • Nova, Nicolas
  • Pearce, Celia
  • Purbrick, Jim
  • Reynolds, Roo
  • Rickey, Dave
  • Townsend Gard, Elizabeth
  • Wallace, Mark

Upcoming Conferences

  • 01. 2009 March 23 – 27: GDC, San Francisco, CA, USA
  • 02. 2009 April 24 – 25: Play-Machinima-Law, Stanford University, CA, USA
  • 03. 2009 July 27 - 29: FAVE 09, Berlin, Germany

Collaborative Units

  • Gamasutra
  • Gameology
  • Grand Text Auto
  • Joystick101
  • Kotaku
  • Penny Arcade
  • The Escapist
  • Virtual Cultures
  • Virtual Economy Research Network
  • Virtual Policy Network

Research Resource Rolodex

  • Aleks Krotoski
  • Alice Robison
  • Alice Taylor
  • Amy Bruckman
  • Amy Jo Kim
  • Anders Tychsen
  • Anne Galloway
  • Anne-Marie Schleiner
  • Beth Noveck
  • Brandon Rickman
  • Brenda Laurel
  • Chaim Gingold
  • Chris Crawford
  • Clay Shirky
  • Clive Thompson
  • Dan Norton
  • David Kennerly
  • David Thomas
  • Dennis Jerz
  • Elizabeth Reid Steere
  • Eric Zimmerman
  • Ernest Adams
  • Espen Aarseth
  • Gonzalo Frasca
  • Gordon Calleja
  • Greg Costikyan
  • Hiroshi Yamaguchi
  • Ian Reid
  • J (aka DV)
  • Jane McGonigal
  • Janet Murray
  • Jason Della Rocca
  • Jason Rhody
  • Jason Rutter
  • Jay Bibby
  • Jeffrey Bardzell
  • Jesper Juul
  • Jill Walker
  • Julian Kücklich
  • Jurie Horneman
  • Kathryn Wright
  • Krista Lee Malone
  • Kurt Squire
  • Lars Konzack
  • Lauren Burka
  • Lee Sheldon
  • Lisbeth Klastrup
  • Mark Bernstein
  • Mary Flanagan
  • Matthew Kirschenbaum
  • Mirjam Eladhari
  • Mizuko Ito
  • Nick Montfort
  • Nina Huntemann
  • Peter Jenkins
  • Raph Koster
  • Robin Hunicke
  • Ron Gilbert
  • Ross Mayfield
  • Sal Humphreys
  • Sara Grimes
  • Scott Jennings
  • Scott Miller
  • Scott Moore
  • Scott Rettberg
  • Shaowen Bardzell
  • Shuen-shing Lee
  • Sir Bruce
  • Steven Shaviro
  • Stuart Moulthrop
  • Susan Crawford
  • Susana Tosca
  • Thom Gillespie
  • Tish Shute
  • Tom Coates
  • Torill Mortensen
  • Wagner James Au
  • William Huber
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