Terra Nova

A weblog about virtual worlds.

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Some Virtual Worlds

  • A Tale in the Desert
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  • Yohoho! Puzzle Pirates

Terra Novans Interviewed for Paper on MMO Research Ethics

Thomas, Constance and I (among others) were lucky enough to be interviewed for a fabulous paper by Miami University's Heidi McKee and James Porter on the ethical challenges associated with conducting research in MMO spaces. It has just been published in the International Journal of Research Ethics.  Woot!

Lisa Galarneau on Mar 04, 2009 in Philosophy & Ethics | Permalink | Comments (7) | TrackBack (0)

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Game as Cultural Form, Play as Disposition

William James I've just posted a piece to SSRN about play. In the past I have focused on games as a culturally-shaped activity (what we anthropologists would call a "cultural form"), and in the course of that I have made explicit efforts to decouple games from the concept of play (see here, for example). I argued that it is not very useful to see play as an activity, with games as a subset of it, and suggested that play more usefully denotes a disposition, a way of approaching the world.

In doing that I wasn't trying to argue that games and play are not related to each other, but rather that we need to move beyond seeing them as intrinsically linked (where the question of, for example, whether something is a game boils down to whether it brings about a playful experience). The primary motivation was to make room for an approach to games on their own terms, but the issue of play has been simmering with me for a long time. The posted essay is the result – a long-planned attempt to articulate play as a disposition.

Continue reading "Game as Cultural Form, Play as Disposition" »

Thomas Malaby on Dec 14, 2008 in Academia, Blatant Self-Promotion, Philosophy & Ethics, Psychology and Culture, Sociology | Permalink | Comments (42) | TrackBack (1)

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Structures of Governance

From a governance perspective – what the key structural differences between Virtual Worlds and the Internet and what does this mean for national governments?

Continue reading "Structures of Governance " »

Ren Reynolds on Aug 07, 2008 in Philosophy & Ethics | Permalink | Comments (28) | TrackBack (0)

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Maxwell's Hammer

James Clerk Maxwell, image via Wikimedia Commons, http://en.wikipedia.org/wiki/Image:James_Clerk_Maxwell.pngFrom time to time here on TN I've delved into methodological territory, and in my last effort, quite some time ago, I focused on the charges of "anecdotalism" that qualitative research in the social sciences sometimes faces, and argued that generalizable claims can be generated out of such methods. But, in retrospect, that piece did not confront the root of the problem directly, given the degree to which I do not there question generalizability itself as the core aim of scientific inquiry.[fn 1] As research on virtual worlds continues to increase, and as the different parts of the academy ramp up their efforts to fight for their funding (and perhaps thereby seek to discredit other approaches), it seems worthwhile (and consistent with the ecumenical spirit that largely characterizes TN) to consider how scientific the pursuit of other kinds of claims apart from the general are.[fn 2] And that's where James Clerk Maxwell comes in...

Continue reading "Maxwell's Hammer" »

Thomas Malaby on May 27, 2008 in Academia, Economics, Philosophy & Ethics, Psychology and Culture, Sociology | Permalink | Comments (21) | TrackBack (0)

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Legitimate Questions

One of my longstanding interests in studying virtual worlds is governance and legitimacy. How are virtual worlds governed, and to what extent is this governance legitimate? When we think about political legitimacy, we can start to see a key difference between how political institutions have established their legitimate rule in the past, and how the multiple new institutions of governance in virtual worlds go about it. In particular, I am curious about how games may be making larger and larger contributions to political legitimacy in virtual worlds. To what extent are the outcomes that games generate not only legitimate in reference to the game (a valid, just, or fair win, if you will) but also contributing in some way to the legitimacy of associated institutions, such as guilds, gamemakers, and others?

Continue reading "Legitimate Questions" »

Thomas Malaby on Feb 04, 2008 in Academia, Philosophy & Ethics, Politics, Psychology and Culture, Technology | Permalink | Comments (20) | TrackBack (1)

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The Lifetime to Master

It's taken me five years of on-again, off-again but often substantial playing of poker (don't worry, mostly not cash games) to really understand some of the game's concepts that I read about when I was playing but didn't properly understand.

Ludological scholars are right to insist, in this respect and others, that games require attention as games, that they have a character or nature that is intrinsic to games and not to texts or performances or sociality. Poker has a "deep game" that is not spelled out in the rules, but which powerfully sorts out the losers and the winners, given a sufficient number of rounds of play.

What's the "deep game" of virtual worlds, those that have at least some game-like character?

Continue reading "The Lifetime to Master" »

Timothy Burke on Jan 17, 2008 in Philosophy & Ethics | Permalink | Comments (16) | TrackBack (0)

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What do we mean by ‘computer game’?

When we talk about computer games we are picking out a set of things in the world. Typically we will think of PC games, console games, flash games – that sort of thing. However I think that there is vagueness when we think about boundary conditions and, more interestingly, that these boundary cases tell us something about how we conceptualize games.

As this is a long post  it's worth putting the answer I get to, then running through how I get there, so this is my proposed definition:

    A computer game is a game where at least some of the bounds of game-acts are essentially controlled by information technology.


This is my thought process - at a brief glance it looks to me that there are two areas in which we might find necessary conditions for something to be a computer game. These are: display of action and decision-making.

[Three posts in a row, I’m sure I just heard a gong from the side of the stage]

Continue reading "What do we mean by ‘computer game’?" »

Ren Reynolds on Nov 10, 2007 in Philosophy & Ethics | Permalink | Comments (67) | TrackBack (0)

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Plato’s game

Rules are one of the things that define something as being a game. But I wonder what it is we refer to when we talk about the rules of a game.

Warning this is only of interest, and then only marginally so, to the particularly beardy.

Continue reading "Plato’s game" »

Ren Reynolds on Nov 03, 2007 in Philosophy & Ethics | Permalink | Comments (38) | TrackBack (0)

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This is Your Brain on WoW

A recent article in The Age entitled Ethical Dilemmas canvassed the question of the ethical obligations of game designers to players. According to the piece, Jonathan Blow, the designer of Braid, claims that the grind of MMORPGs is unethical:

Mr Blow believes developers need to think about what their games are teaching players when they reward them for performing certain actions.

"That kind of reward system is very easily turned into a Pavlovian or Skinnerian scheme," he says. "It's considered best practice: schedule rewards for your player so that they don't get bored and give up on your game. That's actually exploitation."

...

"I think a lot of modern game design is actually unethical, especially massively multiplayer games like World of Warcraft, because they are predicated on player exploitation," Mr Blow says

Continue reading "This is Your Brain on WoW" »

Dan Hunter on Oct 01, 2007 in Philosophy & Ethics | Permalink | Comments (50) | TrackBack (0)

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All Bets Are Off

Linden Lab has recently changed their policy about gambling in Second Life, effectively banning it (find a clutch of news reports here). The specific demands, in terms of policy and regulation, that gambling and other significant-stakes gaming make on virtual worlds have drawn my attention on TN before. Here I'd like to ask TN-at-large the following: What do you think the effects of this policy are likely to be on SL? On virtual worlds in general (if any)?

Thomas Malaby on Jul 29, 2007 in Economics, Law, News, Philosophy & Ethics, Trends | Permalink | Comments (33) | TrackBack (0)

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