When we talk about computer games we are picking out a set of things in
the world. Typically we will think of PC games, console games, flash
games – that sort of thing. However I think that there is vagueness
when we think about boundary conditions and, more interestingly, that
these boundary cases tell us something about how we conceptualize
games.
As this is a long post it's worth putting the answer I get to, then running through how I get there, so this is my proposed definition:
A computer game is a game where at least some of the bounds of game-acts are essentially controlled by information technology.
This is my thought process - at a brief glance it looks to me that there are two areas in which we
might find necessary conditions for something to be a computer game.
These are: display of action and decision-making.
[Three posts in a row, I’m sure I just heard a gong from the side of the stage]
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