Virtual Worlds Workshop at Indiana University

This August, Lee Sheldon and I are hosting VW2, a one-week workshop on the possibilities and pitfalls of using virtual worlds for business and research. Our aim is to help professionals who are new to the field from wasting several years and heaven knows how many millions of dollars re-learning the same old lessons. Our focus is practical, not academic: Here's what you do, and here's what you DO NOT do.

In designing the program, we've been fortunate to have the input of an illustrious advisory board. Rich Vogel and Ron Meiners are coming to give keynote lectures. Participants will learn by developing applications specific to their own environment. This includes pitching ideas, writing design documents, setting up hiring plans, choosing tools, and building their own virtual environments. On exit, participants will have created a shovel-ready virtual world project for their home organization.

More information about the board and the workshop here.


State of Play 6: Possibly My Last Press Release In This Space

Here is the dull version of the marketing release about SoP.  For the interesting version (which discloses all manner of personal information, including my many vices) you'll have to sign up for the email channel.


---

The Sixth Annual State of Play conference returns to New York City this summer!

            On June 19-20, 2009, New York Law School’s State of Play VI Conference will convene in New York to examine the past, present and future of virtual worlds. In conjunction with the University of Southern California Network Culture Project at the Annenberg School for Communication, and with support from the John D. and Catherine T. MacArthur Foundation, the conference will focus on the startling rise of virtual worlds and multiplayer online games, and ask whether these worlds have reached a plateau in their development. At the same time we will question whether we have reached a limit in our understanding of these worlds, and ask whether there are useful research questions still left to pursue.

Continue reading "State of Play 6: Possibly My Last Press Release In This Space" »

G20, we20, v-we20

London Summit

We20

Next week sees the meeting of the G20 in London and we have the opportunity to use the unique power of virtual worlds to have a voice.



[edit 29 March 09] There.com are supporting we20 by setting aside a meeting space where all Thereians can we20, see over the fold for details.

Continue reading "G20, we20, v-we20" »

Research Methods, Culture and Virtual Worlds

Monday, March 30th at 11am Pacific Time, Tom Boellstorff, Celia Pearce, Thomas Malaby and I will be in Second Life on a panel discussing the following question:

What can qualitative and experimental methods tell us about virtual worlds and culture?

Roland Legrand of the Belgian news outlet MediaFin, and author of Mixed Realities, will moderate the panel.  Click here to get details on attending the event in Second Life.

And read on for the dramatic backstory!

Continue reading "Research Methods, Culture and Virtual Worlds" »

State of Play 6


 
 
On June 19–20, 2009, New York Law School’s State of Play VI Conference will convene in New York to examine the past, present, and future of virtual worlds. In conjunction with the University of Southern California’s Network Culture Project at the Annenberg School for Communication, and with support from the John D. and Catherine T. MacArthur Foundation, the conference will focus on the startling rise of virtual worlds and multiplayer online games, and ask whether these worlds have reached a plateau in their development.  At the same time, we will question whether we have reached a limit in our understanding of virtual worlds, and ask whether there are useful research questions still left to pursue.
 
The State of Play conferences examine the significance of virtual worlds and massively multiplayer online spaces. It continues to be the only conference series that studies these environments from multiple perspectives: commercial, academic, governmental, and technological. Six years after the founding of State of Play, this year’s conference will take stock of how we got to where we are, question whether there is anything new to say about online worlds, and ask what should be the direction of the these worlds and their study as we move forward. Multiple panel sessions are planned, along with specialist workshops, and a graduate student symposium.
We invite your participation.
 
For more information and to register, visit www.nyls.edu/stateofplay.

Game as Cultural Form, Play as Disposition

William James I've just posted a piece to SSRN about play. In the past I have focused on games as a culturally-shaped activity (what we anthropologists would call a "cultural form"), and in the course of that I have made explicit efforts to decouple games from the concept of play (see here, for example). I argued that it is not very useful to see play as an activity, with games as a subset of it, and suggested that play more usefully denotes a disposition, a way of approaching the world.

In doing that I wasn't trying to argue that games and play are not related to each other, but rather that we need to move beyond seeing them as intrinsically linked (where the question of, for example, whether something is a game boils down to whether it brings about a playful experience). The primary motivation was to make room for an approach to games on their own terms, but the issue of play has been simmering with me for a long time. The posted essay is the result – a long-planned attempt to articulate play as a disposition.

Continue reading "Game as Cultural Form, Play as Disposition" »

Why this blog exists...

Many many years ago, four ne'er-do-wells became interested in a topic that was both arcane and pointless. One of the things which catalyzed their interest was an activity that was so ridiculous that it didn't seem possible. Yet this ridiculous activity formed the basis of the early work of all of the four ne'er-do-wells (and was the core of three tenure cases and one book deal).

When they looked at this ridiculous activity they noticed that there was this guy, who had this company. The guy had been a child actor in Hollywood, and had formed the company to make money doing the ridiculous activity. And this company seemed to be making a ridiculous amount of money. All of the four ne'er-do-wells met the ex-actor, and looked at his company, and simply couldn't believe their eyes.

Simply. Could. Not. Believe. Their. Eyes.

So they created a blog. They called it Terranova, and they started to look at the weird topic of virtual worlds, and the ridiculous activity of gold farming, and the ex-actor called Brock Pierce, and the company called IGE. But they never got very far, because investigating this stuff is hard, and calls for fact-checking, and is slightly dangerous. So they didn't do much with it.

But then the most talented of the founders of the blog got a commission to write a piece for Wired, providing chapter and verse on the early days of gold farming, and Brock, and IGE.

And the others read it.

And. Simply. Could. Not. Believe. Their. Eyes.

Escort derails coverage of science museums in 'Second Life'

First, the disclaimer: I work for Village Voice Media.  Village Voice Media runs the Westword.  The Westword ran this story on science museums in Second Life.  Yes, I'm practicing both partiality and blatant (semi)self-promotion.  Now that that's out of the way...

As I reported over on Heartless Doll, we have here another feature piece on Second Life that gets derailed by the decadence factor.  It can't seem to focus on the story at hand: namely, that science is finding a home in a world where the welcome lack of safety concerns leaves room for education.  Specifically, the article highlights the creation of science museums, like the in-world branch of San Francisco's Exploratorium, that let visitors approach learning in the form of rides that would be too dangerous or costly to build in real life.  In addition, there's talk of a replica nuclear reactor, which could serve as a practice tool for those preparing to work with the real thing.

That's all downright fascinating -- especially the part about the people who'll hold the key to our future nuclear safety looking for virtual analogs -- but this piece looses its focus from the beginning, spending its first eight paragraphs ogling  a Second Life escort who happens to walk through one science center.  Yes, she's "hot."  Yes, she's wearing knee-high boots.  But wasn't there a story being told here?  Not to put down the Westword for their valiant effort, but it's about time that the hook behind virtual world coverage is no longer addiction, or crazy avatars, or sex.  Not that I don't like sex, because you all know I do, but because there's more to talk about here than favors being exchanged for Linden dollars...

On Emoticon Flirting

Not to bring down the general caliber of academic discussion currently going on here at Terra Nova, but :).

I recently wrote a feature for a new Village Voice Media pop culture blog I co-anchor called "Top 10 Emoticons for Flirting Online with Minimal Effort."  Silly though the piece may be, it brings up some hopefully interesting points about the shifted meanings of what appear to the untrained eye as simple ASCI faces.  Much like the socially normalizing LOL, which can supposedly save the dignity of even Second Life players sitting naked in their lawn chairs, emoticons take on new, adapted meanings in online, multiuser environments.

Any additional meanings to add?

Virtual Policy ‘08

tVPN As many TN readers know I’ve recently formed a think tank to look at public policy issues and virtual worlds, it’s called the Virtual Policy Network (tVPN). The point of it is to bring together academics, industry and policy makers in local, regional and global dialog.

As part of the usual thinky tanky things tVPN is creating and supporting a range of conferences and is kicking of a number of research projects.

And so to the point of this post: I wanted to make TN readers aware of a possibly the first UK based conference focused purely on public policy and virtual worlds. Snappily titled Virtual Policy the event is on the 22nd & 23rd of July in London at the Department of Business Enterprise and Regulatory Reform’s (BERR) conference center. BERR are co-sponsors of the event and it’s quite inspiring to have a central government department so involved in debates over virtual worlds.

Here is the event sign up page: virtualpolicy08.eventbrite.com

The event features some of your TN favorites such as Richard Bartle, Bryan Camp oh and me; as well as a number of Europeans that might not be so familiar such as lawyers David Naylor of Field Fisher Waterhouse in the UK and Dr. Andreas Lober of Schulte Riesenkampff in Germany.

I can’t bring myself to do a pure promo post though. What interests me about this event is that much of the debate about virtual worlds that one sees in academia, at least, has been driven by the US. This means that North American issues, rhetoric and sensibilities have been given primacy. Hosting an event in the UK should help to flush out those areas where Europeans either don’t think an issue is important or have a very different framing of it.

What do TN readers think the main points of departure are going to be?