Clearly demarcated as blatant self-promotion: I'm happy to announce that an effort I've been working on for about 3 years in semi-stealth mode is now live. After doing big data work for the spooks in the government and running a team of social and computer scientists, a few of us spun out a commercial venture I dubbed Ninja Metrics (www.ninjametrics.com).* Much of this comes from constantly asking game companies for data, then getting smart people to do cool things with it. Our team has now published 80 papers on game data, which is kind of ridiculous. It was time to put that power into an engine so we don't have to work quite so hard.
Among other things, we've figured out how to automate predictive analytics. WTH is that, you ask?
The coolest thing we do relates to players interacting with each other but I'll save that for a second post.
If you're interested in the science of games and data analysis, I've started a blog on the topic, which can be found here. Please feel free to subscribe or link to it (this makes my marketing guy happy).
And if you'd like me to tackle anything data-related here at TN, fire away and I'll dig in. After hiding underground for three years, I'm about ready to be public again. The 10-year anniversary makes me nostalgic for the days when we were stomping around arguing that games were important.
Also, and this is a long-term goal, it's my hope that by getting a load of game data I'll be able to anonymize it at some point and open it to the broader research community. I have seen what a great group can do with just a little and am excited to see more.
*Why? I like ninjas. Isn't that a good enough reason?