Got an interesting law article in the snail mail by Dan Burk. "Owning E-Sports: Proprietary Rights in Professional Computer Gaming." Unfortunately the digital version is behind paywalls. Man, does that seem stupid. Amazon charging $10 for a law article? It's an interesting article, but not $10 worth of interesting. Is any research article worth $10 sight unseen? Anyways.
Burk's analysis highlights the fact that the law of real sports depends on the physical instantiation of those sports: Stadiums, bodies, playing fields, equipment. As a result, e-sports, where all these things are intangible, cannot rely completely on the pre-existing sports law. And as we know, intellectual property law seems out of place, since the primary issues do not revolve around the writing of created signifiers to RAM. As a result, the legal foundation of e-sports is murky.
Here's the intro anyway.