Resources for Designing Virtual Economies

Recently I've been hit up a few times for resources on virtual economy design. I haven't written that paper yet, nor has the other most prominent academic virtual economy guru, Vili Lehdonvirta. No, instead we decided to write a book on the subject, which should be coming out next year. Meanwhile, though, here are some links that will help.

Vili's talk on currency design

Simon Ludgate (what a great name!) at Gamasutra

Matthew Warneford on pricing virtual items

Richard Bartle's chapter on virtual economy design in his book

Julian Huehnermann's hands-on balancing

And finally, I would keep a close eye on Valve Economics and Yanis Varoufakis

 


Comments on Resources for Designing Virtual Economies:

Galrahn says:

Keep an eye on Star Trek Online. There is a case study unfolding on an economic crash in the free to play design. They unwittingly did the equivalent of cutting minimum wage 75% and the game is now experiencing an economic crash with their real world currency- ZEN - losing purchasing power within the economy. I've never seen a game company miscalculate economic changes this badly.

Posted Nov 19, 2012 10:12:05 AM | link

Scrabble Online Against Computer says:

Interesting stuff. I'm a finance major and I follow the economic markets, global economy, and fiscal issues somewhat closely. It seems like simulations or virtual programs could be a way to anticipate some of the future challenges, as well as test solutions.

Posted Nov 21, 2012 9:00:51 AM | link