Cool Job Opening at Bioware

The state of the virtual economy is such that we now see the following kinds of job openings. Oh to be 20-something again! Check out this one:

Monetization Analyst 

The BioWare Label is a division of EA which crafts high quality multiplatform role-playing, MMO, social, play-for-free, and strategy games, focused on emotionally engaging, rich stories with unforgettable characters and vast worlds to discover. Since 1995, BioWare has created some of the world's most critically acclaimed titles and franchises, including Baldur's Gate™, Neverwinter Nights™, Star Wars®: Knights of the Old Republic™, Jade Empire™, Mass Effect™, and Dragon Age™. BioWare currently operates in eight locations across the world, including Edmonton (Alberta, Canada), Montreal (Quebec, Canada), Austin (Texas), Fairfax (Virginia), San Francisco (California), Los Angeles (California), Sacramento (California), and Galway (Ireland).  BioWare Austin is located in the vibrant city of Austin, Texas. This city is known as the 'Best Place for Business and Careers', the 'Live Music Capital of the World', the 'Best City for Relocating Families', and 'Best Cities for Singles'.

BioWare’s Analytics and Reporting team aggregates, analyzes, and reports data in order to inform decisions and track KPIs. The Austin studio is looking for an experienced, energetic, full-time Monetization Analyst (Digital Merchandising Specialist) to work with our development team.  This person will focus on analyzing, managing, growing, and optimizing the in-game item catalog to maximize monetization potential for Star Wars®: The Old Republic™.   This job requires previous experience working with item catalog management systems, high-data volumes, and monetization optimization.

More details inside.



Due to the volume of applications we receive for our job postings, we are unable to respond personally to phone or email inquiries regarding the status of an application. Only candidates being considered for an interview will be contacted at this time.


Location:                 Austin, Texas

Starting Date:         Immediate

Reports To:             Studio COO

Compensation:       Salary and benefits commensurate with experience


Comments on Cool Job Opening at Bioware:

Joker says:

hmm... so is the product(game) designed to be fun? or to maximize impulse purchases?

SEO and its new meta cousin VOO (virtual object optimization)

Posted Aug 30, 2012 2:15:56 PM | link

ceolstan says:

Valve's job listings are more interesting. Currently, they are looking for an economist, psychologist, and statistician.

Posted Sep 1, 2012 3:05:44 PM | link

Joker says:

I don't remember seeing those job descriptions on any film or tv "program" produced by the "evil" old non gamer creatives over the decades.

Posted Sep 1, 2012 4:56:49 PM | link

Riftstalker says:

They must be really desparate following the failing of SWTOR to retain subscribers. A monetization expert 1 year after the game is released is like calling 911 a few weeks after the funeral.

Any contemporary online game should have a monetization expert right from the start, just as it has a producer and lead designer.

Posted Sep 1, 2012 5:38:42 PM | link

Richard Bartle says:

Riftstalker>Any contemporary online game should have a monetization expert right from the start, just as it has a producer and lead designer.

I can see how a lead designer might seek the advice of a monetisation expert during the design phase, but no joy would come of having a monetisation expert telling the lead designer what will and won't be for sale and making the lead designer work round that.


Posted Sep 3, 2012 6:56:57 AM | link

Joker says:

The generation who BELIEVED what happened in LAS VEGAS, stayed in LAS VEGAS. Welcome to the Future. Kiddies. You equal your KLOUT and ROI. Throw the girl babies into the volcanoes. Win MEGA LEVEL ONE. Your'e too late Bartle, your children have mutated.

Posted Sep 3, 2012 2:35:46 PM | link