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Aug 30, 2012

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Comments

1.

hmm... so is the product(game) designed to be fun? or to maximize impulse purchases?

SEO and its new meta cousin VOO (virtual object optimization)

2.

Valve's job listings are more interesting. Currently, they are looking for an economist, psychologist, and statistician.

3.

hmmm...
I don't remember seeing those job descriptions on any film or tv "program" produced by the "evil" old non gamer creatives over the decades.

4.

They must be really desparate following the failing of SWTOR to retain subscribers. A monetization expert 1 year after the game is released is like calling 911 a few weeks after the funeral.

Any contemporary online game should have a monetization expert right from the start, just as it has a producer and lead designer.

5.

Riftstalker>Any contemporary online game should have a monetization expert right from the start, just as it has a producer and lead designer.

I can see how a lead designer might seek the advice of a monetisation expert during the design phase, but no joy would come of having a monetisation expert telling the lead designer what will and won't be for sale and making the lead designer work round that.

Richard

6.

The generation who BELIEVED what happened in LAS VEGAS, stayed in LAS VEGAS. Welcome to the Future. Kiddies. You equal your KLOUT and ROI. Throw the girl babies into the volcanoes. Win MEGA LEVEL ONE. Your'e too late Bartle, your children have mutated.

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