An interesting new MMOG is the Secret World. Much is being made of its class-free system, but for me the real innovation is in the spatial relationship of meaning to the geography. Thank heavens (or is it a plan by the Council of Rome) that we have finally gotten away from quest hubs. Instead, as you run through the zombie apocalypse, you see a smashed delivery truck and a package that is interactable. This leads you on a little mystery that is of independent narrative interest, and gains heft in the circumstances of the game. A package being delivered to - whom? Are they still alive? And why would someone here want a radiation detector? These symbols on the package - do they mean something? Is this a lost love situation, a consortium of devils, back-handed political shenanigans - or something else? OK, so you get to combine shotguns with lightning bolts if you want, but to me that's not the big draw. The big draw is running around in a varied and unpredictable signficance space, something that WoW had all but killed.
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