In tabletop RPGs, nobody is better than Paizo, makers of Pathfinder. Pathfinder is an incredibly significant game. Here's why: A few years ago, the then-owners of Dungeons and Dragons decided for some reason to radically change the game, trying to invent a new genre of card-driven, software-supported role-playing games. This failed. Meanwhile, the then-current D&D ruleset (3.5) was left without a developer. Paizo picked up the rules, made a few changes, and released them as Pathfinder. Thus, Pathfinder is the current holder of the intellectual and artistic vision of D&D, which makes it among the most significant games available today. As such, Pathfinder is required gaming for all of my students.
Today we learn that some veterans from Paizo and CCP (makers of the massive space sandbox EVE Online) will be creating an MMORPG based on the Pathfinder/D&D ruleset. Previous attempts at direct computer implementations of D&D have been a mixed bag. Temple of Elemental Evil was great. D&D Online, not so much. Neverwinter Nights - fantastic.
Perhaps the industry realizes that the grind game market has been tapped, and exhausted, by WoW. The troubles of Rift and Lego Universe, contrasted with the success of lite visions like Minecraft and the newcomer Realm of the Mad God, certainly suggest a new direction. Happily, the Pathfinder MMO press release speaks of lots of user content, sandbox elements, and a world that users can change. On the other hand, we've heard that before. It will be interesting to watch.