Adam Rademacher at Gamasutra has an interesting piece today reviewing his college education and finding that, in retrospect, he wishes he had learned things a bit differently. I commented, "When I talk to young people looking for game design programs, many of them want to go to a place that lets them sit in cubicles and code video games all day and all night. I tell them they should consider a program that integrates game design with training in the classic fields. "As you approach leadership positions in the industry, you'll wish you had psychology, writing, marketing, management, and the humanities [religion, philosophy, history]." I say it, and they resist it. A lot of people starting out (perhaps this applied to you Adam, I don't know), just can't see the connection between sociology and videogames, history and videogames, scientific logic and videogames, psychology and videogames, business and videogames, and on and on. Then they get into the industry and realize that the people who move companies forward are taking videogames into all these areas. The ones whose training was just about the FOTM games when they were in school - they have difficulty moving beyond code monkeydom and QA testery."
What do YOU think?