Nick, your wish is granted. Gamification!
What is it? The effort to remold standard practices, mostly in business and learning, as games. Earlier, I was a supporter. Now I am not sure at all.There's a lot of strength in the concept but there will be major misunderstandings too.
My gamified syllabi in classes, for exampled, have bombed. Students *really* don't want their grades determined by MMORPG mechanicsms. That's because one of the essential conditions of XP acquisition - that you can try and try again indefinitely - are missing in a classroom. In teaching, time is limited. So are mob pulls; you can't have as many shots at challenges as you want. In a classroom, you have a few challenges, time runs out, and somebody - me - has to judge how you did. Also, there are not enough opportunities for loose, flowing grouping; every teamwork exercise in a class is forced-grouping which, we've learned, people hate. Add to that the fact that ultimately the class is serious and not play. This means no one can say "settle down, it's just a game." And therefore, they DON'T settle down. They get almost homicidal when another team-mate screws up their grade.
I am not sure this means that the classroom cannot be gamified. To the contrary, I've argued to myself that the classroom already IS gamified. The standard syllabus has survived endless threats and adaptations, and there it is. Do projects, take tests, participate in class, receive an individual score relative to an absolute standard. Maybe that's just the best possible game under the circumstances.
If true, the perception that the classroom is already the best of all possible games implies problems for the Gamification Movement.