I've been playing the hell out of a gem of an online game called "League of Legends" for the past few months (description of the game and my connection to it below).
On Friday, the developers posted an announcement on their forums about a new community policing process. In short, reports of griefing will be automatically forwarded to review to other players, ostensibly randomly. Players will be given briefing materials on the case and then asked to vote for punishing or pardoning the player. Those who vote with the majority will be awarded game points.
My mind boggles at this on several levels.
Has anyone ever seen automated policing like this? Will it work?
Full disclosure: I've been working with the developer on a research project in which my students deployed a large-scale (n=20k) survey of LoL players, matched with anonymized play data. NDA in place. Papers coming out later this year. Major kudos from me to the studio for supporting the work and enbracing user research.
For those who haven't played it, LoL is a hybrid title described by some as a 30-minute MMO. It combines elements of leveling in the RPG sense, tower defense, PvP, and team arenas, and is a direct descendent of the crazy-popular Warcraft III map "DOTA."