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Jul 22, 2010

Comments

1.

e-commerce stores are becoming so popular now. A lot of small business owners are basically converting to online stores then having a actual MOM & PA type store.

2.

What are the figures for the real-item economy? Do men and women have the same overall spending patterns as for virtual goods, or are the patterns for virtual goods different? If they're different, are there any real-world goods that have similar patterns?

Richard

3.

There's not a lot of work on it, surprisingly. Typically, this would happen because there's little or no difference. The few studies I could find confirm this:

http://www.bls.gov/opub/mlr/2002/07/art2abs.htm

4.

Well, it sounds as if there's a PhD in that for someone, then.

I suspect that survey companies know this kind of thing from all the data they collect (not that it stops them offering me money off sanitary towels), so the data set is going to be there, it's just a case of getting hold of it.

Richard

5.

SoE recently announced that they will have F2P servers for Everquest 2. These F2P servers will have various membership options.

There will also be a store where virtual items (both beneficial to gameplay as well as appearance) can be purchased.

Since SoE has been so giving of data in the past - one wonders if in a year or so there may be some more data to mine on this topic.

6.

There will also be a store where virtual items (both beneficial to gameplay as well as appearance) can be purchased.

Since SoE has been so giving of data in the past - one wonders if in a year or so there may be some more data to mine on this topic.
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