Like night follows day, it follows that if "virtual" currency X has a "real" exchange value of $Y, and the virtual world mechanics permit or even encourage player A to rob or swindle player B of a substantial amount of X, then we're going to have this sort of virtual crime.
Q: When will it be old news? A: Hopefully, sometime in 2012, after my book comes out.
Also, Reuters (or CBC?) doesn't seem to understand the recent Chinese regulations very well.
Update: Apparently, a blog on the New York Times thinks this is new stuff.