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Dec 05, 2007

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» 'Taking Out the Trash' - On Virtual Worlds and Academia from Kotaku
There's an interesting response to a pretty bitter piece by Malcom King in On Line Opinion, 'Australia's e-journal of social and political debate,' over at Terra Nova. Now, I think the author of the Australian piece makes some good... [Read More]

» Darling Little Provocateurs from Aleator
Point. Counter-Point. It's hard to be charitable to a point that amounts to little more than hell-raising and doom saying. It's hard to listen to a counter-point where dismissive, bombastic vulgarity is employed for novelty, as opposed to an argument... [Read More]

Comments

1.
Very little serious intellectual exchange has taken place through a medium... The famous aphorism that states that “data isn't information, information isn't knowledge and knowledge isn't wisdom” has never been truer.

Does he realize that his own article is sent to us via a medium? This really does sound like a self-descriptive statement, after all.

2.
By switching off her computer I have acted - if only temporarily - as Kali, destroyer of virtual worlds. If you don't have that flow of electrons, you're not even history. You're nothing.

That's a pretty interesting point, I think. How real is a world that can be shut off? (I don't mean that rhetorically.)

Anyway, we should cut him some slack. As a journalist (note the short, readable paragraphs), he's not allowed the semiotic hand-waving that makes semiotics worthwhile.

3.

"... Okay, so, when your significant others calls you on the phone to break up with you, or someone calls to say a relative has died... that knot in your stomach that emerges from nowhere after just hearing a few disembodied phonemes carried across a wire via a bit of electrical charge... that's not real? ..."

Well...it seems, that heavily depends on your today's mood.

"..'There's nothing about thinking that's virtual'? What does this mean? This is philosophical hocus pocus. Certainly no one thinks that there is anything about thinking that's definitely real either? The truth is that we just don't know. Right?..."

Yes dearie, you're very right : thinking is definitely not real. That's the truth. Wich we don't know.


".. We need to be ..."

Indeed....we need....you, me and your SL avatar. A lot of " us ".

"..Does he realize that his own article is sent to us via a medium?.."

Yes, he does, but he is so stubborn that he would never admitt to confuse a medium with a world.

4.

"Certainly no one thinks that there is anything about thinking that's definitely real either? The truth is that we just don't know. Right?
................................
All I can say is 'sticks and stones...'"

" Cogito ergo sum ". That means " Snickers and MMs". And Rolling Stones ofc.

5.

It's a little unfair to pick up on King's use of 'literacy'; as reading the context of the quote makes clear, he's responding to the claim that the computer games are good for 'traditional literacy', so presumably here he's completely right to use it in a traditional sense, and we should interpret it accordingly. And it's equally not clear your phone example has anything to do with his critique, as it doesn't involve a virtual world.

Isn't his main point, simply this, that the limited forms of interaction available in, e.g., second life, fails to constitute an academically interesting social space? There seems to be something in that, although he does present a bit of a straw man opposing argument.

6.

cmon gabe....some peoples feels the same knot in their stomach when they suddenly face the tragedy : LL just nerfed their alt , or banned the gambling....and that makes me doubt them.

" We need to be challenged to not take ourselves too seriously."

I can assure you that's not a reson for concern.

7.

An interesting aside:

This article was first published in the Adelaide Review.

The Adelaide Review is in the same building as Krome Studios Adelaide, the videogame company.

Like to hazard a guess to which organisation brings in more money to the state, thereby improving the REAL lives of all who live there?

8.

Sounds like this guys bandwagon was missed and he tried making his own out of bubblegum and readers digests. Can't really take what you've quoted from this gentleman very seriously, on the grounds that he really poses no argument, just gripe. I don't know if he's trying to be persuasive or just annoying which makes it almost pointless to address. Does he have, like... something thought out somewhere that tries to convince us?

9.

"Neil Postman's central thesis in his book Amusing Ourselves to Death - Public Discourse in the World of Show Business (1985), was right. Very little serious intellectual exchange has taken place through a medium, which is more akin to a fashion show or the intellectual equivalent of a disco."

Isn't he just saying since he's posting online... that he's the worst dancer in this disco and he hates it?

10.

An interesting aside:

This article was first published in the Adelaide Review.

The Adelaide Review is in the same building as Krome Studios Adelaide, the videogame company.

Like to hazard a guess to which organisation brings in more money to the state, thereby improving the REAL lives of all who live there?

11.

Ugh, uninformed content alert. I can't even read the whole thing. I get down as far as his reference to reading in video games and lose interest.

12.

I've also red this article and found King just making some wild assumptions based only and entirely on his own misunderstanding of digital communcation.

1. Virtual Worlds don’t replace reality to its users, they copy and compliment the real world for better immersion.

2. Virtual Worlds are facilitators of certain thoughts and tasks. The worlds are created by the users.

3. Virtual Reality doesn’t claim to be the first or the only medium to be able to trigger emotions.

Read the complete article with argumentation on
http://digado.nl/time-to-take-out-the-trash.html

13.

Great article, very enjoyable to read! ~Brady

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